Display:

whoa there Mel,

I don't think Papi was equating Gears to Star Wars, I think he was comparing features of the story that make it stand out.  There are vital aspects of any hero's tale that make one standout over just a story about some person/event.

Further, I think you've lost the plot on how/why games are developed and the benefit of good story telling that is becoming more prevalent in successful games these days.  

My opinion is that a shift to the events surrounding the actual EMERGENCE DAY, give EPIC a huge bag of tricks for story development (which you have pointed out was lite), scenario/act developments from the beginning of an invasion to the eventual imprisonment of a key character (a lot can happen between getting in trouble and being put in prison), additional characters and multi-strand plot developments, an infinite scope of level design surrounding whatever those events were, and satisfying an interest in the fans (maybe more so than you) to experience those events rather than reading it in a book or cinema.  I want that to be an interactive experience, rather than shit out in a 30-second blurb.

I just think your racing to nowhere in this comment.  Besides, we don't want Gears to be just like Star Wars, so break from mold and try an alternate approach to your second installement of the game/story/experience.  I think that while the fire is hot, fill in all the story interest that was layed at our feet in the first game, before going on to some grandiose event in the regular sequel progression.  

By the way, if anyone wants to go into more detail on what you want or expect to see in the eventual next Gears, then please address it in the Diary I posted, "What do we want to experience next?"

Ready to finish all the Fights!

by Damn Boris on Tue Nov 28, 2006 at 06:14:17 PM EST
[ Parent ]


HEY!

You shut up, the chainsaw bayonet is the new light saber. You got that?

by Mel O Rama on Wed Nov 29, 2006 at 01:13:32 AM EST
[ Parent ]