What I liked
about the story in Gears is that it put you directly in the life of a soldier over that three day period. Pick any major war; do you think any given soldier in any battle is concerned with the "deeper implications" of things? Sure, there are hints to things like that, but in Gears as in real life, a soldier's story is that of fighting to protect the man next to him; he's not a philosopher, he's not a critic, he's a warrior. Gears got that point across very well.
Yes, I believe story is important to video games, but what most game critics seem to be missing is the point that IMERSION is also important, and a fleshed-out story is not necessary to become imersed in the game. "The creatures were friendly and could see in four dimensions. They pitied the Earthlings for being able to see only three."
-Slaughterhouse-5 |