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Minimum Requirements

I never bad mouth Gears, because I love it so much, so I think it is high time I suck it up and spew forth some criticism.  The story of Gears of War is great.  The problem is that they didn't tell it at all.  No, I don't want tons and tons of cutscenes, but since Epic's approach was short and sweet they dropped the ball in telling the player what the hell was going on.  In almost every level I didn't know where the hell I was or what the hell I was doing there or what I was even trying to accomplish.  All I knew was shoot the bad guys.  So even though I didn't want too many cutscenes, the cutscenes that were in Gears didn't do the bare minimum of letting me know what I was doing.  Like I said, not 100% but close.

by Melchezidek on Fri Mar 16, 2007 at 10:24:36 AM EST


Yup

The story of the Gears universe is actually very intriguing; it just didn't come out in the game. I admit, I wanted answers to things like "What is Sera?" "Where is Earth?" "What, exactly, are the Locust?"

I disagree with you, however, on the point you made about it being bad that you felt like you never knew what you were doing. Do you think as a soldier in a real war you would always know the full picture of what you're doing? Or would you just hunker down, fight for your live, and take each hill at a time? Gears gave me enough information to make me feel immersed in the world: I knew I had been busted out of prison because the war was going badly, that I had one chance to save humanity, and that that chance lay in planting the resonator and taking out as many bad guys along the way. Imagine if you had to stop after every battle and philosophize about what just went down; not exactly engaging gameplay, and not all what an action game is supposed to deliver on. Save that for the RPGs.

"The creatures were friendly and could see in four dimensions. They pitied the Earthlings for being able to see only three." -Slaughterhouse-5

by StarborneRanger on Fri Mar 16, 2007 at 01:31:28 PM EST
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