What implications will "shuffling" the deck have on gameplay?

<strong>None</strong>. Cliff has mentioned this "x-factor" stuff before, but even Gears 1 is being used by MLG. There is no randomness in the code. Never has been, never will be. Cliff is just talking out of his ass. <em>Gears 2 will   0 votes - 0 %
<strong>None</strong>. There is an element of randomness to Gears 1 gameplay but only because of broken netcoding. Nothing else. <em> That will all be fixed for Gears 2, at least to the extent that any game could be, given the client-se   2 votes - 11 %
<strong>None</strong>. There is much about the code in Gears 1 that is broken, including network and weapons/projectile-detection coding. In addition to this, there is a line or two of code that randomizes things to throw lousy gamers a bone   4 votes - 23 %
<strong>Occasional Shenanigans</strong>. There is much about the code in Gears 1 that is broken, including network and weapons/projectile-detection coding. In addition to this, there is a line or two of code that randomizes things to throw lo   4 votes - 23 %
<strong>Moderate to Heavy Shenanigans</strong>. There is much about the code in Gears 1 that is broken, including network and weapons/projectile-detection coding. In addition to this, there is a line or two of code that randomizes things to   3 votes - 17 %
<strong>Broke-Ass Game</strong>. It is gonna be as broke-ass as Gears 1, but who cares, we are still playing Gears 1, how much more so will we play Gears 2.   4 votes - 23 %
 
17 Total Votes
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