Gearheads of War
An Unofficial Gears of War Blog
| What implications will "shuffling" the deck have on gameplay? | |
| <strong>None</strong>. Cliff has mentioned this "x-factor" stuff before, but even Gears 1 is being used by MLG. There is no randomness in the code. Never has been, never will be. Cliff is just talking out of his ass. <em>Gears 2 will |
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| <strong>None</strong>. There is an element of randomness to Gears 1 gameplay but only because of broken netcoding. Nothing else. <em> That will all be fixed for Gears 2, at least to the extent that any game could be, given the client-se |
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| <strong>None</strong>. There is much about the code in Gears 1 that is broken, including network and weapons/projectile-detection coding. In addition to this, there is a line or two of code that randomizes things to throw lousy gamers a bone |
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| <strong>Occasional Shenanigans</strong>. There is much about the code in Gears 1 that is broken, including network and weapons/projectile-detection coding. In addition to this, there is a line or two of code that randomizes things to throw lo |
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| <strong>Moderate to Heavy Shenanigans</strong>. There is much about the code in Gears 1 that is broken, including network and weapons/projectile-detection coding. In addition to this, there is a line or two of code that randomizes things to |
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| <strong>Broke-Ass Game</strong>. It is gonna be as broke-ass as Gears 1, but who cares, we are still playing Gears 1, how much more so will we play Gears 2. |
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| 17 Total Votes | |
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