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| An Unofficial Gears of War Blog Why Halo No offense Sweetie, but why halo, too many "teenies" in there that jump around. I really hate the Multiplayer in that game. GTA, Gears by far have better multi game play. Don't get me wrong but Halo 3 single is awesome... Poland... The quick brown fox jumped over the lazy dog. Ok this 300 thing is getting annoying. ON a side note. If we contribute to the site (i did) can those users get rid of this feature? Entry Link :: 1 Comment Anyone Else???? I got an e-mail yesterday that they shipped my Marcus Phoenix figure. Should be here on Monday, i cannot wait. Just wondering if anyone else got theirs yet. Also does anyone know where i can get the locust splattered head one? Thanks Poland....
3003000000303030303003003aldfjaksdjflasjdlfkjasdlfjasldfjlasdjflajskdflkja 1UP Yours David
Or perhaps more correctly, David is on this week's 1UP Your's. I'm listening to it now and thus far it's a winner! Lots of Left 4 Dead talk so far. http://www.1up.com/do/blogEntry?bId=8737826&publicUserId=5848937 Entry Link :: 1 Comment Hilarious Video I'm not sure if any of you are into professional wrestling (I'm not really myself), but I wanted to share this video with you guy. We recently sent 'The Ultimate Hoe' to the THQ Superstar Challenge that took place during Wrestlemania, and we're able to share the amazing that took place with everyone. Enjoy. http://gamevideos.com/video/id/18889 P.S. If you didn't see the one from last year, check this out. http://www.gamevideos.com/video/id/10913 Entry Link :: 2 Comments Post your Time Zone here Everyone, feel free to post your time zone, and if you feel comfortable, your state and or city, and then I will compile it and post it in the "Meet the Gearheads" document for quick reference. I am hoping to make some sort of pleasant chart that is saved as an image. Cheers! Here is the one I have been using up to this point:
P.S. If no image is showing above, then my link is broken. Here is a link to my blog entry from last year. Entry Link :: 30 Comments Moving saved game files to a Memory unit? I have a question about the game's saved to the HDD. I stated in another thread that I traded in our Wii to get the kids their own 360. So I got the arcade 360 version and it has the HDMI hookup, so my premium doesn't have the HDMI so I gave the kids my premium and hooked up the arcade for me to use. Now the arcade comes with a memory unit, so my kids have viva pinata saves on my hard drive. I tried to move those saved files of viva pinata onto the memory unit for them and it says that the save cannot be transfered between profiles, so I cannot figure out how to move these files off my hard drive. Has anyone else had this problem?? Also I'm not sure if this matters or not but the HDD has been on a couple different 360's. The original one I had was sent in for repair, and now my HDD is on the new arcade 360, are the game save files saved to a specific Xbox 360 system, or does this even matter? Thanks in advance for any help :) Entry Link :: 4 Comments For your cellular devices Josh and I yesterday were looking for the Cole Train Rap for our Music Tech project, when we found this... http://www.myxertones.com/ringtone:482025/ It's the Cole Train Rap as a ringtone! All you have to do is send the number of the ringtone on there, and a few minutes later, you should get the ringtone. It was a nice find, I would say... ;) Entry Link :: 1 Comment Theory on return of Carmine This came as a thought to me, I have am inclination that the return of Carmine for GOW2 as per Cliffyb and Carmine look alikes in the trailer that we are dealing with a story line arc that is not being mentioned. We all have our theories, Marcus father and what role he plays, why Marcus was in jail, Doms wife is actually a cog soldier, etc, etc. My thing is Carmine is the equivalent of the storm trooper from Star Wars, maybe not to that scale that they can produce a million or two but maybe they can make a couple 100, or thousand. Its just a thought. Anyone else have that funny feeling. Entry Link :: 8 Comments Ladies and Gentlemen.. Lend me your Wiis! I just watched me some video of a new Sega game called Madworld and its by them fart smellers from the now defunct Clover studios and me likes what I sawed! Go check it out. I've thought about getting a Wii for the family and I, and I think it may be the time to stop thinkin and a time for some gettin! What you guys think? Entry Link :: 6 Comments Microsoft Gamer's Day Recap What's in a day? Well a good one consists of an excellent trailer or two, new Gears of War 2 info and Cliffy taking shots at the press. (More on that later) But with those parameters, Microsoft's Gamers Day turned out to be a success. While quiet on the subject of "LIPS" and a Dashboard update Microsoft did go nuts in terms of releasing game information. Rare opened the floodgates on both Viva Pinata: Trouble in Paradise and Banjo-Kazooie: Nuts & Bolts revealing more game info than you could shake a 360 waggle peripheral at; Which was something else that was a no show at the event. One source you knew would be talking was Peter Molyneux. Now, I'm as skeptical as the next guy regarding Fable 2 but Microsoft's Gamers Day sold me on what may be his "9th Symphony". Not only did he unveil that every house in Fable 2's world can be purchased but also that there is less than five minutes worth of non-interactive cut-scenes in the entire game. On an extremely cool side note, little kids will act out the entire story of Fable 1, having mock battles and plays. And, if you become famous enough they'll even act out your heroics thus far in Fable 2. Stage Mothers and Fathers pushing their kids to act for you CONFIRMED. That crazy Silicon Knights developer that you all know and...hate had plenty to say about his game too. Dennis Dyack revealed that just two humans can play Too Human in the co-op mode, two less than previously promised. While it seemed this would just be crap for haters to throw at Dennis, our good friends Garnett and Shane at 1UP eased frustrations saying perhaps it was better that way due to levels that were "not cramped, but let's call them compact." Overall Too Human seemed to impress 1UP. But most important to us here at GearHeads, was the overload of information regarding Gears 2. 5 on 5 player multiplayer, the ability to crawl away while down but not out, and hints at a Halo-style lobby system all made their way to our front page news. Oh and the 'little clip that could' showing Marcus beating the crap out of a locust UFC style. Sweeeeet. Cliffy also pleased fans by trying something similar on Shane Bettenhausen rephrasing one of his questions as "When is Gears 2 coming out for the PS3?" Haha...oh Clifford. But missing from all the fancy features and unveils was the more humble news that really matters. Or not.
So there's your short but sweet Microsoft Gamers Day wrap up; For more in depth information on the Gamer's Day be sure and check out our front page story. Entry Link :: 4 Comments Gears 2 has 4-player co-op confirmed?!?
Update [2008-5-15 17:8:25 by Blankman]:According to an interview with Cliffy conducted by Gamespot, Cliffy supposedly confirms 4-player co-op for the Gears 2 campaign. However, there's some dispute about what Cliffy actually says because it was probably misinterpreted. The question is which "for/four" is he using? Entry Link :: 39 Comments Joystiq interviews Cliffy B.
Here is the interview from www.joystiq.com After briefly discussing our unique spelling and French heritage ("Joy-stique," Cliffy exclaimed!) and commiserating about being confused with other companies (apparently, he gets asked if he works for Epyx, the now long-gone publisher of Summer Games) with Epic designer and Chief Gears Dude Cliff Bleszinski (that's CliffyB to you kids), we got down to the serious business of talking about Gears of War 2: The Gears-ening. Gears 2. It's coming out. We know it's bigger, it's badder, it's more badass. Getting tired of hearing that yet? We've heard it a couple times. Our question is, what was the number one thing in Gears 1 you wanted to change? What did you make that you knew you could do better? I just wanted it to feel like more of a war. And it's not just about having the big battle scenes with the hundreds of Locust. It's not just about the huge beautiful vistas that the player gets to see or the tank shooting the Brumak down in front of you, or the choppers crashing, it's also about the writing and the levels; going into the Hollow and hearing the other radio chatter from other people who are dropping into the underground and they're lost and it's foreshadowing what you're going to encounter later in the underground. It's everything, to give more of a sense not only of the scale but also what's at stake for humanity -- and that's the biggest thing.
The number one complaint from not only us but many fans of the game is that, while it gets so many things right, it gets repetitive. The first things about repetition is: what we do is establish the core gameplay and then we start introducing other elements that switch that up a little bit. In Gears 1 we had things such as the crow level and now the player knows how to play the game and take cover and now we introduce nightfall and these creatures that will eat him if he goes in the dark and he has to find his way through. And then we go to the factory level and it's a little bit more about suspense and there's some mining cart rides, things like that. And in Gears 2 we take that idea and we increase it by like five-fold. Where every level, yeah it has the core combat but there's always something switching it up. Whatever that mechanic is, and I don't want to spoil it too much, but there's always something new and interesting to surprise you along the way, to keep everything fresh. You don't just want to be shooting dudes you want to be shooting guys while crazy stuff goes on and switching it up a little bit. If it's the same thing over and over again, it can get repetitive. That's why we as designers want to constantly surprise the player with these new events, or new weapons, or new enemies, or new story bits. Because the story as well, it's a powerful thing. From the get-go, Dom's looking for his wife. I'm going to want to know as a gamer, where is she? Is she alive? Is she dead? What's happened to her? Is he going to get his answer? That's another motivator. As far as the multiplayer goes, we're shipping with at least ... well, I don't know what the embargo is ... but we're shipping with a lot more fucking multiplayer maps this time time around. A lot more multiplayer modes. So when you look at the matrix of maps to modes, it's literally hundreds of hours of gameplay. And there's also some fun stuff that we haven't announced yet in regards to co-op. We have games like Call of Duty 4 and Halo 3 that have racked up a ridiculous number of hours on Live. Are you looking at them as a benchmark? That level of functionality? I think they've pretty much set a good standard as far as the game being its own platform of entertainment. Not only having a single player campaign where you ind of get your feet wet, to having co-op as well as continuing with the online multiplayer. Again, I can't talk too much about what we're doing due to embargoes and whatnot, but the feature set will be very rich and will be pretty damn solid by the time we ship as far as what players will get out of the package. Could you go so far as to say there will at least be a party system this go round? I think that if we were not to have a feature like that, it would probably be a pretty big fuckup. We concur! Are you afraid of changing too much in the game? Watching the gameplay video that came out on Friday night, Marcus shooting over the edge into a sea of Locusts, it seems like a totally futile activity. Well, you can kill them ...
... okay, but you've got hundreds of them! How is the gameplay going to change when you're talking about a scale like that, where you're still controlling just one player -- it's not an RTS -- how do you balance that? We, as designers, having hundreds of Locusts on screen in one section and the cover mechanic, we have to be very careful of which scenarios we allow the player to experience and engage that many Locusts. And I don't want to go into too much detail in regards to how we leverage that, but there are plenty of scenes in the game in which the player is dealing with hundreds of Locusts and there's also other scenes in which he's dealing with a number that's more than Gears 1 but not quite as much as that crowd. Honestly, it just depends on that scenario, it depends on what's called for, and it depends on pacing. If you were on the ground, by yourself, with hundreds of Locusts coming, they'd look stupid if they weren't all shooting at you, or they wouldn't be taking cover anD that wouldn't be Gears gameplay. There's so many factors we have to take in mind as creatives, so it's a delicate delicate balance of gameplay. We read in a press release this morning that there will be weapon-specific melees. We have the chainsaw on the Lancer, can you give us any other examples? I can't spoil too much but, if you look at the Torque Bow and there's blades that come off of it, you could start guessing that there's some fun to be had there. I think we can guess what you're talking about. How about the Gears universe? You have the Gears movie that's being worked on, and I don't know how involved you are in that. What other opportunities do you see for Gears? We're working on a comic book. Action figures are about to come out. I'm so happy about those, they've been amazing to work with. The results have been extraordinary. And there's the hoodies, the doo rags, the whole nine-yards. Basically, anything that makes sense, we'll consider doing. I think we have to stop at the lunch boxes, because we're a Mature-rated game, so we don't want to market to grade school kids. But I love action figures and collectibles as much as the next guy. Entry Link :: 32 Comments
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