The Force is With Gears of War: The Gearheads Review
By papi blez
Posted on Tue Nov 28, 2006 at 01:57:12 AM EST

If I'm going to review Gears of War, I couldn't help but get the same feeling as another franchise with "war" in the title.  No, I'm not talking about God of War, I'm talking about something outside of the video game market.  Game producers and designers hate being compared to the movie medium because they feel like games do much more than a movie ever can, but I can't help but draw parallels between Gears of War and Star Wars.

Yeah, that's right.  As I started in with Gears and I expected the story to be integral, I realized that it was more about the ride than the actual details.  Let's face it, Gears of War was likely intended to be an ongoing franchise from day one.  You don't put that kind of production value and marketing dollars behind something that you think will come and go.  This was supposed to be a finely crafted world in which the immersion would be resonating.  But you know what?  When you first sneak up behind one of the Locust enemies and lay the chainsaw into them and feel the controller vibrating to the grinding of the flesh, it's one of the most satisfying moments I've ever experienced in a video game.

It was like that first moment that I saw Darth Vader walking through the smoke and dead bodies onboard that hijacked ship in "A New Hope."  As a matter of fact, as things progressed through the game and the story was only alluded to and not expanded upon, I couldn't help but think that this whole game was analogous to the experience of sitting through that first Star Wars film.

The thing is that it had a lot more personal touches that I will talk about later, but let me first let you know what I mean.

A New Hope was an experience when it was released in 1977.  It wasn't something where you anticipated the dialogue to be magnificent prose of uncompromising elegance.  It was probably what many would term the first great "popcorn" flick.  It was about the actual experience of watching some spaceship jockeys blow up a giant killer planet in style.  It was about a relentless enemy that wouldn't stop until it had completely dominated the universe.  It was about a rogue mercenary who cared about nothing but himself and belted "Woooooo-hoooooo" a lot.  Oh and it was about an incredibly hairy manbeast and absurd hamburgers-taped-to-the-head hairstyles.

As I read many people criticizing Gears of War for its undeveloped story, I can only think of the same lack of depth that the first Star Wars had.  I know that many, including myself, had expected more from the story, but I tend to think that since video games are about interactivity, I came to the conclusion that I didn't really care in this initial game.  To me, I loved Halo, but I didn't come to appreciate the mythology and depth to Halo's story until after I played Halo 2.  It was funny because after I finished the campaign of Halo 2, the first thing I did was go back and redo the campaign from the original Halo to see if I missed anything.  

In that I think Gears has succeeded in creating a world that many of us will wind up caring deeply about much the way that Empire Strikes Back did for Star Wars.  The key for Gears of War was to lay that groundwork and establish a gameplay style that would rise above any shortcomings in plot.  And Gears succeeded magnificently in doing exactly that.  The gameplay in this game is remarkable.  The fact that your enemies charge you if your teammates are down is a testament to the fantastic AI.  

You all know it is a "stop n' pop" game as opposed to the "run and gun" style of Halo.  I learned this very, very quickly as I had a hard time making it out of the very first area.  I suddenly realized that I was playing a game that was going to redefine shooters, but I didn't realize how much until the first time I asked someone to join my game.  I suddenly realized that experiencing cooperative play over XBL in Gears of War was worth every penny I paid for my 360 and XBL.  There is nothing like being able to strategize with someone else and saying, "OK, you take the guy on the left, I'll take the one on the right."  You then count down so you pop up at the same time and blow some Locust Horde away.  Obviously that ability carries over to the multiplayer but I'll get to that in a moment.

While I openly wondered whether or not the pop and stop gameplay would be appealing to me, I had no idea that the co-op would wind up becoming like gaming crack.  I got to a point in Act Two where I didn't even want to play the game unless I had someone tag-teaming the Locust with me.  It was more fun to not only go through the campaign that way, but I found that it really brought out the voyeur in me.  I wanted another person to see me get better and pop some Locust melon with the sniper rifle.  It was something that I never expected, although I probably should've considering my brother's repeeating over and over again how much he loved co-op in other games and wished there was more of it.  I think this is the game that makes co-op become something that is essential in future games.  Although my one knock on the co-op is when you have to seperate I wonder how come your AI teammate can't revive you?  This can make for laborious games of replaying the same section repeatedly because when one of you finally figures out what they're doing, the other one still has to do the section perfectly each time.

I also realized playing through the game one little thing that became somewhat of a revelation to me.  I had no idea that I often loved games for their enemies rather than the hero.  The Locust Horde was very well balanced and Gears introduces new characters to you at a nice pace.  You are killing largely the same bi-pedal creatures for a good portion of the game, but the Berserker was one of my favorite enemies of all time.  My heart was literally racing when I first stumbled across this she-beast.  Her relentless attacks made you want to go hide in a corner and not come out.  Yes, there are times when she could be slow, plodding or get caught on cover points, but the several times you run into one, the pacing is excellent and she is a frightening beast.  The Kryll were also an inventive and eerie opponent that were terrifying if you happened to wander into the dark by accident.  Also, the Boomers were a nice touch because they're aggressively stupid.  They'll basically charge right at you and will announce when they're about to shoot.  Their deep voice reminded me of one of my brother's favorite movies and the Orson Welles voice of Unicron in Transformers: The Movie, but he informed me that was just by coincidence.

I also enjoyed the final boss in that we see him gutting a COG soldier earlier in the game, but Marcus Fenix and company don't have to face him at that time.  Unlike other games, you don't get a couple of pot shots at him earlier and then face him later to finish him off.  I never liked that about certain other games.  When I face a guy, I want it to come to a conclusion.  Him or me, that's it.  But overall, the enemies were largely what makes Gears so fun.  My epiphany consisted of realizing that it wasn't necessarily controlling Master Chief was what made Halo so fun.  It was the perfect balance between facing Elites and Grunts and Jackals and Hunters.  Gears has that same great balancing in enemies.  

I thought the level design was fantastic and had a lot of variation despite the fact that the cover system is ubiquitous throughout the game.  And while many complain about the length of the game, I liked it's length.  If there's one thing that Jerry Seinfeld taught us, it's that it's best to go out on a high note and leave people wanting more.  I most definitely wanted more once the game ended, but at the same time the memory from the first Halo rang in my head.  Don't get me wrong, I love Halo: Combat Evolved but the campaign wound up being tedious and laborious by the end.  It felt like work and a great game should never, ever feel like work.  It should feel like it's your destiny to finish that game and something that you both look forward to and dread at the same time.  

That's also how I see this version of Gears relating to the first (or I guess fourth if you count the prequels) Star Wars.  A New Hope was great in creating the foundation upon which the rest of the franchise would spring from.  It was similar to Gears in that it took place after a great loss in war by the good guys.  Darkness rules and a reluctant hero steps into the fray.  So while there were hints of a greater story, the focus was on the action and the fun of the experience.

In many ways, the game also spoke to my past with my brother.  We grew up in a house perched high on top of a hill back in Massachusetts.  We had a basement that was a wondrous place for two young boys with nothing but their imaginations to occupy their time.  So when making my way up to the Fenix Estate in Gears, I couldn't help but think of the old house in the suburbs (it was certainly no "estate").  As I moved down to the basement of the Fenix Estate, I kept thinking back to what was likely an inspiration for that experience.

There was also a token line from my father in the game, although when I discussed it with my brother he told me that it was a coincidence.  When helping someone wounded, one of the COG soldiers would say, "Walk it off pussy."  My Dad was from the old school when it came to parenting and calling his boys the "p" word was very much a part of his vernacular.  For a long time in my youth I suspected that it very well could've been my name.  

The other thing is that many of Marcus' facial features bore a striking resemblance to my father.  My Dad wasn't a military man, but he had the soldiers' wide nose and general worn look to him by the time he passed away when he was 47.  Even if that wasn't intentional, I took it as a subconscious homage to our Dad because even if he was a gruff guy, we always knew that he loved us and did the best he could with what he knew.  Being a father myself, I realize that was his MO and I admire him for making a lot of tough disciplinary decisions.  Regardless, the experience of Gears made me feel closer to my brother given some of the subtle, albeit a bit obscure, references to our shared history.  But ultimately, I would've thoroughly enjoyed the game regardless of the familial involvement.  I love shooters and this is one of the best I ever played.

When you put Gears of War into your Xbox 360, and fire it up, you will quickly learn that Dominic Santiago's blowtorch that breaks you out of prison is also doing the same for your 360.  This is the game that will launch one of the best new IPs in gaming.  It lays a brilliant foundation for future endeavors.  There is a hint of something deeper within the Gears universe.  The imulsion...the COGs...the Locust Horde and their real intentions.  There are so many open questions and while I applaud the decision to not make gamers suffer through 15 minute cut scenes, I would've liked to have learned a little more about Fenix's father's trial.  I would've liked to have seen a little tiny bit more exposition at the beginning to really let us know what the horror of the first Locust attacks looked like.  Sera was once a thriving and serene planet, replaced by the destroyed beauty.  Let us see just a hint more of it.  I understand that this was all about establishing the gameplay elements, but a couple more cut scenes wouldn't have killed anyone.  I also would've liked maybe one more driving sequence.  Maybe that's the Halo-lover in me speaking, but I find it to be a nice break from the gameplay.

As for the criticism of the game being too short, I don't think gameplay-wise it was.  If anything, adding a couple more cut scenes would've helped me make more of an emotional connection with Fenix.  I know Marcus wasn't joining the COG soldiers for that R. Lee Ermey wannabe, and it's implied that he was doing it for his father and his family name.  But unfortunately, the unspoken won't get through to many people playing the game.  As I said earlier, I think the length was great.  It probably could've used one more difficulty level between casual and hardcore, but that's just picking nits.

I only got a short time with multiplayer and I had every bit as much fun with it as I did with Halo 2.  Perhaps that's because I was playing with a genuinely great bunch of people who were playing to have fun.  I've heard stories, terrible stories, about the ranked system for Gears so I've chosen to stay away and just enjoy the multiplayer maps for the fun that they are.  I don't need to have rankings to enjoy myself.  I'm also hoping that we can make a regular gathering of the Gearheads on multiplayer.  And maybe I'll get a little better and won't have my ass handed to me every time.

The final score on this one is 9.4 as I think Gears is pretty close to gameplay perfection and more importantly, fun.  The destroyed beauty moniker the developers tagged the game with long ago is as appropriate as anything I've seen.  The only thing missing is taking the storyline a bit deeper than the surface.  I personally don't care that they seemed like cliched marines.  Cole was hilarious, and the action is where this game excels.  And really, I don't play games to watch 15 minute cut scenes.  Maybe that's just me.

Ultimately, this is my Game of the Year.  I've played many of this year's top games (Zelda not included) and Gears of War just made me excited about what the future holds for this universe.  I imagine the possibilities for Gears of War 2.  Perhaps expanded co-op to four guys at once, perhaps an extra vehicle section or two and a faceoff with the Brumack and the Locust Queen?  As I said, I couldn't help but think of Star Wars many times while playing this game.  But I'll say this...if in Gears 2 Marcus is hanging off the a ledge and the Locust queen tells Marcus that she is his mother, I'm quitting gaming.


Display:

Great review, man

I like the connection you've made to Star Wars.  I never saw it this way, but now that I read your take on it, I can actually understand what you're talking about.  Gears IS that "popcorn" genre, but it's taken a step further and added amazing gameplay into your fingertips.  Gears does something for me that honestly no game has been able to do.  It has that element of morbid satisfaction after popping a head off with a Long-shot, or splitting a body in four with a well-placed Gnasher blast, and of course, giving those Locust sons-a-bitches an old-fashioned hair-cut with the chainsaw.  

With that said, I think for any upcoming Gears titles (in order to follow in the footsteps of the space-opera ongoing story) Cliffy and Epic can base the next game to be a prequel.  To take the gamer back to the time where we saw Sera as the Beauty, and watched it get destroyed as we played on.  To experience the amazing amount of loss that took place during the initial Locust emergence.  To the point where Marcus' father is in your squad, etc etc.  I think that'd be pretty damn cool.  Yet I don't know if it would help us with some of the left-out story like the Locust Queen and such, but you never know, writers can do anything if they are good enough.  (I'm a case-in-point, as I write about some cool shit and  make it work... if I may say so myself)

All in all dude, This was a great, much more personal review and I appreciate it.  And yes, I agree with you, if the Locust Queen turns out to be my mom, I will file for a divorce from gaming.  

by illus on Tue Nov 28, 2006 at 11:21:11 AM EST


I'll second on the Star Wars connection.

I do think that the first story establishes the necessary, gameplay.  This is a game, not a movie, but it sets up all the essentials for both.  I like what the story has and it leaves me wanting more, as well as the style of gaming, which, now that it is here, seems so obvious that it needed to be done.  

It's good to see games come from personal inspiration; growing up, family, friends, life experiences, and with a little help from good examples in story telling/adventure like Star Wars.  Also, being a Gearhead gives us a little more of a window into the genesis of Gears of War.  I appreciate the personal reflections Papi shared about CliffyB.  In a sense, it is a little encouraging to see that some of those things you take for granted in your life, could help give you the creative spark you need or that it could show in your work, more than you realize.      

And, I'll second Illus's prequel recommendation and the need for returning to THE EMERGENCE DAY for the next installement.  

However, I don't think I recall that Marcus's father was a soldier.  I thought that he was a scientist/professor, and that his call for help may have been to his son, who he knew he could rely on getting there in time, and that it was out of a greater need than just saving his own bacon.  I mean, what soldier has a mad scientist laboratory in his basement of the family mansion.

Ready to finish all the Fights!

by Damn Boris on Tue Nov 28, 2006 at 12:21:39 PM EST
[ Parent ]


About his father

I should have specified.  He could act as the Jack character in your squad in some sorts, but with a soul and dialogue of course.  I think that'd be pretty cool.

by illus on Tue Nov 28, 2006 at 02:21:29 PM EST
[ Parent ]


Like an informative narrative....

Since a prequel would be pre-Anya (wonder how she'll fit in), I could see how a younger, more brash Fenix would need guidance from an actual father figure.  Calm, intelligent, and strong willed voice to coach Fenix thru the horrific turn of events that is EMERGENCE DAY.

Ready to finish all the Fights!

by Damn Boris on Tue Nov 28, 2006 at 03:00:42 PM EST
[ Parent ]


I think you got somethin there.

Didn't think about Anya.  He'd be a perfect replacement for her.  Very cool.

by illus on Tue Nov 28, 2006 at 03:09:36 PM EST
[ Parent ]


Yeah,

I remember the faces Dom and Marcus made when they both spotted her.  I'm sure they know her, and both, it appeared to me, were a bit surprised.  Dom's got his heart somewhere else so he wasn't checking her out.  I'd like to think she was a rescued citizen (back in the day), before eveyone left behind was stranded.  She was definitely younger than Dom and Marcus, or so I thought.      

Ready to finish all the Fights!

by Damn Boris on Tue Nov 28, 2006 at 03:40:22 PM EST
[ Parent ]


Hold on...

If he's equating Gears to Star Wars a prequel should be the last thing on everyone's mind.

They really don't need to do one, it will cover like 5 minutes of plot that was handled like this..

"I was in Jail..... But I didn't really deserve to be."

"I agree."

"Thanks Dom"

HUGGLES

We know how emergence day started, we know the humans used satellites to fry Sera. We know Marcus was used as a scapegoat. The why for all of this can be answered in a 30 second cutscene, and still move the story forward. Think Empire Strikes Back, not Phantom Menace.

by Mel O Rama on Tue Nov 28, 2006 at 04:32:43 PM EST


True

Boba Fett > Jar Jar Binks

Either way I think both ways CAN work.  Stories aren't written in stone and Gears' story, even backstory, is open enough for alteration.  

The most logical and probable course of action will be to move forward with the story.  But it's still fun to entertain the idea of a prequel.  

by illus on Tue Nov 28, 2006 at 04:52:39 PM EST
[ Parent ]


I would guess

and I don't have any inside information on this at all, but that's exactly what Mark Rein meant on the message boards last week.  We're going to see two more games to complete the saga of the war against the Locust and then they're going to take it back to the peaceful time on Sera.

That's just my guess for what it's worth.

by papi blez on Tue Nov 28, 2006 at 05:22:13 PM EST
[ Parent ]


whoa there Mel,

I don't think Papi was equating Gears to Star Wars, I think he was comparing features of the story that make it stand out.  There are vital aspects of any hero's tale that make one standout over just a story about some person/event.

Further, I think you've lost the plot on how/why games are developed and the benefit of good story telling that is becoming more prevalent in successful games these days.  

My opinion is that a shift to the events surrounding the actual EMERGENCE DAY, give EPIC a huge bag of tricks for story development (which you have pointed out was lite), scenario/act developments from the beginning of an invasion to the eventual imprisonment of a key character (a lot can happen between getting in trouble and being put in prison), additional characters and multi-strand plot developments, an infinite scope of level design surrounding whatever those events were, and satisfying an interest in the fans (maybe more so than you) to experience those events rather than reading it in a book or cinema.  I want that to be an interactive experience, rather than shit out in a 30-second blurb.

I just think your racing to nowhere in this comment.  Besides, we don't want Gears to be just like Star Wars, so break from mold and try an alternate approach to your second installement of the game/story/experience.  I think that while the fire is hot, fill in all the story interest that was layed at our feet in the first game, before going on to some grandiose event in the regular sequel progression.  

By the way, if anyone wants to go into more detail on what you want or expect to see in the eventual next Gears, then please address it in the Diary I posted, "What do we want to experience next?"

Ready to finish all the Fights!

by Damn Boris on Tue Nov 28, 2006 at 06:14:17 PM EST
[ Parent ]


HEY!

You shut up, the chainsaw bayonet is the new light saber. You got that?

by Mel O Rama on Wed Nov 29, 2006 at 01:13:32 AM EST
[ Parent ]


The other thing that I do think

Gears will be copied on repeatedly is active reload.  Co-op campaign and active reload will be the game's legacy, even more so than the cover system.

I played through a demo of lost planet and I kept wanting to active reload to make it go faster.

by papi blez on Tue Nov 28, 2006 at 05:26:01 PM EST


I agree

Active reload is awesome.  The cover system is revolutionary and I love the idea of blind firing and aiming from cover or standing.  Stop and Pop is the way to go.

Lost Planet looks very promising by the way.  

by illus on Tue Nov 28, 2006 at 05:37:28 PM EST
[ Parent ]


gdf

Co-op I dont' know.... I definitly think that's something that's just been around for so long that gears can't really lay claim to it. The only thing they really did for co-op was make it work online. Active reload on the other hand was really the coolest most original thing in the game. I'd like to see Epic better the system.

by Mel O Rama on Tue Nov 28, 2006 at 05:38:06 PM EST
[ Parent ]


I think you trivialize the impact

of jumping in and out of games co-op online.  No game has ever done it so smoothly that I know of.  The fact that someone can join your single player game without having that split screen crap (which I f'n hate) is brilliant.  Not only that, but the story seemed built around two players unlike the cut scenes and whatnot in Halo 2 where the guys are talking to Master Chief.

I definitely think Gears lays claim to being the first to make this very innovative change because I sure as hell have never had this experience before.

by papi blez on Tue Nov 28, 2006 at 05:42:47 PM EST
[ Parent ]


fdsffdas

Perfect Dark 64, but it wasn't online. I'm sure there are other games where the story is built around 2 characters and the other player takes control of the second character but they are few and far between. Does Donkey Kong Country count? I'd count Bubble Bobble because you have to beat it with 2 people to get the happy ending.
But yeah, to me gears wasn't so much about being innovative as it was just perfecting what others had done and making it more fun. Some of it was hit, some of it was miss.

by Mel O Rama on Tue Nov 28, 2006 at 05:52:12 PM EST


I'm ready to call this game a failure

The game is too brutish. The dialogue is atrocious. I'll probably make a separate diary about the dialogue because it's just so bad. COD3 suffers a bit from this, but Gears is the gold standard of obnoxious dialogue. Game designers are always talking about emotion and story. How about stopping this HORRENDOUSLY cliched, worse than B-movie dialogue then, for starters. Seriously, is there a line uttered in Gears that ISNT a cliche? What is wrong with these people? The dialogue grated on my nerves so badly, it single handedly perhaps ruined the game for me, along with Marcus gravely voice that makes Sam Fisher's dulcet tones sound pleasing to the ears in comparison.

I dont know, I'm sure I'm being too hard, but the fact is since I finished casual I have little, if any, desire to play this game again. It's beautiful, but that beauty comes at a price, the price is everything looks too gritty and lacks clarity. It makes me long for the clean lines of a Far Cry or Halo game.

The weapons are not cool enough. They are all standardized, few in number, and overly balanced. Not one weapon is "cool", truly, imo. Where is lets say, an awesome, area rending, ammo belt wielding, chain gun? A gun with a grenade launcher on the bottom? The guns show zero creativity.

There's no color, no creativity, no coolness. The game strikes one note and cant seem to deviate. Is the game better than 80% of whats out there? Yeah, but given the lofty expectations that's still disappointing. The level trekking through endless colorless mines put Halo's famous backtracking levels (which I never had a problem with actually) too pure shane for mind-numbing repetivity. How about dying before one of the numurous mini-cut scenes, so that you must watch the same unskippable cut sequence over and over again each time you die on a difficult section?

How about the sniper rifle, could it be more generic? I cant even remember it. There's no reason to use most of the weapons in the game at all.

You dont fight Brumak: Strike two.

Better luck with the eagerly awaited (for me) UT2k7 Epic (though even that franchise is getting a bit stale).

by Sharky on Tue Nov 28, 2006 at 11:39:54 PM EST


Too be fair

A huge amount of problem with the game is hype, and how closely I followed that hype for the past year. If somebody had dropped gears in my lap with no advance warning or foreknowledge, it would have blown my mind, at least until some of the flaws caught up with it. But something like, the chainsaw, that's an awesome moment that was rendered dull by watching it in hundreds of videos before the game came out. Is that Epic's fault? Not really, it's mine for having no life and watching countless videos of the game beforehand..

by Sharky on Tue Nov 28, 2006 at 11:43:31 PM EST
[ Parent ]


Seems to me like...

you're a bit of a jaded gamer.  Sure the dialogue wasn't great, but you're not watching an Oscar-caliber movie here.  

Generic weapons?  Standardized?  You mentioned a chaingun and a machine-gun with a grenade launcher attachment.  These are guns I've seen a billion times in games.  I don't understand though...what do you want the sniper rifle to do?  Isn't the lancer a creative enough weapon for you?  

The voice acting was really bad and cliche at times but I feel like it's intended.  It never really bothered me and at times I enjoyed the campy-ness.  This is a game not completely centered around story.  This game is 90% gameplay, it is not story driven, it's action driven.  

By the way, a little factoid for you guys.  I noticed as I beat the game a while ago that Marcus Fenix is voiced by John DiMaggio.  When I saw the name I couldn't believe it lol.  In case you don't know who he is, he's the voice of Bender on Futurama.  Now THAT'S range.

by illus on Tue Nov 28, 2006 at 11:54:54 PM EST
[ Parent ]


Wasn't great

These character got on my nerves something awful. A third grader could write better than this crap. At least be more entertaining.

Cliffy talks about all this stuff that many designers do, all about story and emotions and being like a movie. So why is the dialogue and story and characters garbage in these games?

It's not just Epic, like I said, COD3 is the other game I recently purchased, and it suffers from some of the same issues. Every scene screams "we want to be a crappy B war movie with stock, ignorant characters you've seen 10, no 20, thousand times before, and think we're cool because it's just like a movie! Isn't that cool! Look ma, it's like we're kind of a movie! Wowie wow wow wow isn't this cutting edge".

Can you tell I'm bitter and angry here?

But COD3 uses less dialogue, and it's less bad. Somewhat same issues as Gears (so far), just far less prevelant and annoying.

If Gears didn't want to be about story, then they should have cut all the annoying dialogue and 90% of the cutscenes out. Fine, then I'd bite, yeah, it's not about story. As it is now, Story is a big problem, and it is a focus of the game.

What I'm saying about the weapons is..they lack creativity. There's not one that just jumps out at you cool. I feel so many shooters today are so worried about balance. They dont want one gun being overpowered, probably because they all focus on multi-player now. I say screw that, make something overpowered, maybe just for short sections of the single player game, but do something.

Gears, I just felt like the weapons were meaningless. I stuck to the default chain gun the whole game because why not? The other guns weren't cool, they were annoying and useless. Too me, screw balance and make two or three great guns later in the game, along with several average default guns. Give the player a reward for venturing deep into the game, with progressively better weapons. Not 5 or so balanced default weapons that are there basically from the get go, and are all basically useless compared to the default rifle and perhaps boring old shotgun.

Look at Halo. Halo actually didn't follow my advice, but the game was so good they made the limited weapons and limit two weapons at a time strategies that presented work deliciously. Like a fine tuned balancing act. Before Halo, shooters generally let you carry 30 unrealistic weapons. I would rave to anybody who'd listen about the genius of Halo's weapons restrictions, and how it added strategy to the standard formula, and was just another reason among many why Halo owned. Gears doesn't have any of that either.

by Sharky on Wed Nov 29, 2006 at 12:45:43 AM EST
[ Parent ]


You are being unfair to the game.

It seems to me like you haven't given the game a real chance.  You said you only beat it on casual?  I didn't even bother playing it on casual.  After I finished 1 act in casual I said to myself that this is much too easy for my tastes.  Hardcore is much better and I found myself using every single weapon in hardcore.  Every weapon has its very distinct uses.  You use the Torque Bow on the boomers, the Gnasher I used when I moved through cover to get close and personal.  The sniper rifle was available very seldom and when it was available, man I used that thing till I ran out of ammo.  The pistol is a challenge weapon.  I'm training myself currently as you can get instant kill headshots with them.  The weapons are just amazingly diverse and work perfectly together.  

by illus on Wed Nov 29, 2006 at 01:10:28 AM EST
[ Parent ]


I tend to think that anyone

who hasn't played the game on co-op over Live on hardcore hasn't really experienced Gears.

I don't think Sharky experienced the same game we all did.  Anyone who can play through the campaign on hardcore with a friend in co-op and not have a blast with it I would doubt they truly enjoy gaming.

by papi blez on Wed Nov 29, 2006 at 02:43:55 AM EST
[ Parent ]


agreed

The amount you rely on the person you are playing with is incredible! Your friend isn't "just there" he/she is helping you survive and same for you to them!

Eat A Peach

by Zoso Fan on Wed Nov 29, 2006 at 03:02:51 AM EST
[ Parent ]


I did play some co-op

With my brother. Split screen, Finished the last 1/3 of the game in one sitting that way. Cus we're hardcore like that.

Then I started playing through on hardcore because it was beat, and it was hard, and I got bored pretty fast.

 I played a little online, and it was a bunch of cheaters who are way too good already, and I couldn't do much.

I guess I'm not much of a gamer anymore. Or haven't been, for ages. The last game I truly enjoyed was probably Halo, part 1.

by Sharky on Wed Nov 29, 2006 at 07:28:20 AM EST
[ Parent ]


Cheaters?

Haven't seen one. What game are you playing?

I knew it was a joke Meekus, I just didn't get it right away!

by heeyoh2 on Wed Nov 29, 2006 at 09:16:58 PM EST
[ Parent ]


wow

So much dissagreement! :)

Ill start off that the dialogue in this game is not that bad at all. I think you had very false ideas about the game. It is an action game. Did you expect marcus to go around crying about his torn past? Maybe Gus should lement about his past experiences of sexual abuse? No. This is not The Notebook, these guys are humanities last hope and they are a group of very over-the-top badass'. I hounest would have been dissapointed if they were any less loud and roudy.

Cliche is a very strange idea. If you think about it, every good game has to have traits that are cliche in some way. If there is a game that is comepletely free of any cliches, it would probably be so strange that no one could play it.

You should not have played casual. If you have played shooters before, casual wasn't designed for you. It was made for people who really dont play the shooter genre much. HARDCORE is a big step up from casual> (play the first act and you will see what i mean :))

i have an HDTV and there is TONS of color in this game. I do not understand what you are talking about at all. And to say this game has no creativity makes me wonder if you find anything creative. A vast world with all new things living in it that no one has seen before isn't creative to you? AND NOT COOL ENOUGH? What is your definition of cool? FRICKEN CHAINSAWS, CURBSTOMPS AND THE BEST GIBBS EVER IN A GAME arent cool to you?

Please check your TV, hounestly, the underground level was probably one of the best looking levels ever in videogaming. If did you not look around you at the incredibl lighting surrounding you, I showed that level to the biggest graphic whores (PC tech guys) i know and their jaws were dropping. That is exactly what a underground mine SHOULD look like and that was actually a shorter act and it was by no means endless.

CUTSCENES ARE SKIPPABLE!!! You have to hit more than one button, but i skipped them when i went through the game. Also, the major cutscenes were also savepoints so i dont understand why this would be a problem if it was true.

Who did you play multiplayer with? The sniper rifle is incredible (ask someone about the gearheads game we played) Every weapon gets used on every level so i dont understand what you mean there. The Torque Bow is my favorite weapon EVER PUT IN A GAME. And to suggest a chaingun or gun with grenade launcher on it is INSANE if you even think about this games gameplay.

As the brumak is concerned, i wanted to fight it as well, but they need to leave some stuff for a sequel so i am in understanding of why the chose not to include it quite yet. (points at Papi's review)

Finally, UT has only gotten reviews in the mid 9's since its original debut and i must say UT 2004 is one of my favorite games of all time. The series is showing no signs of slowing down and i hope you have played UT before and you aren't expecting a campaign.

Those are my thoughts as a gamer. (now back to twilight princess! :))

Eat A Peach

by Zoso Fan on Wed Nov 29, 2006 at 12:42:52 AM EST
[ Parent ]


oops!

this was to Sharky's response btw!

Eat A Peach

by Zoso Fan on Wed Nov 29, 2006 at 03:01:52 AM EST
[ Parent ]


Lol

Everyone is entitled to his or her own opinion, but I gotta say, by "longing for the clean lines of a Halo game" do you mean to say that Halo's dialogue isn't cheesy? My god, while I thought Halo's marine's were comical and entertaining, it really removed me from the immersion of the game anytime one of them would speak. I applaud Epic for at least TRYING to put in more serious banter between characters, and yes, it is cliché, it is "manly" and gruff, but at least I'm not encountering the same quasi-Australian on every level yelling out "Take that, you mongrel!"

"The creatures were friendly and could see in four dimensions. They pitied the Earthlings for being able to see only three." -Slaughterhouse-5

by StarborneRanger on Wed Nov 29, 2006 at 01:20:07 AM EST
[ Parent ]


Excellent Review

I think it covered alot of the problems i had with the game as well. I believe that we are going to see more than one GEARS coming after the first, and i can only see them getting better.

Personally, i had no REAL problem with he avioding of story. Hounestly, look at all good movies books (like Lord of the Rings) where the first part was really the intro to the characters, problems etc. If they went too in-depth there wouldn't be room for a sequel, or maybe even worse, they would have to tack on some crappy story.

GOW 2, 3, and hopefully 4 ftw!

Eat A Peach

by Zoso Fan on Wed Nov 29, 2006 at 12:17:17 AM EST


sg

But you didn't get to know the characters at all. I finished the game and all I knew about Marcus was he didn't like being in the army and the only thing I knew about Dom is that he might be gay but don't ask don't tell. 10 hours of gameplay and they're both still strangers to me. Marcus is astatic character, he has no character flaws he's just fucking boring. And that wouldn't be so bad but the problem is it's the same with every other character in the game. None of them change through the course of the story. That's just bad story telling.

by Mel O Rama on Wed Nov 29, 2006 at 04:45:17 AM EST
[ Parent ]


sweet

This is the sweetest review i've read so far for gears. i agree with you on most points including the parallels with star wars, and except that i think there was no need for any additional cut scenes or more background movies. gears is something that i'll be playing for a very long time so not setting everything cast-in-stone gives my an opportunity to flex my imagination muscle, for some ppl halo also does the same thing so they go to the novels nad other sources for more. At some point i'd probably write my own version of the story but whatever was presented was good enough for me. i would've loved another level though with some kick ass vehicle :)

by naveeda on Wed Nov 29, 2006 at 01:02:04 AM EST


naveeda! ;)

You imagitive and creative devil you! ;)

Eat A Peach

by Zoso Fan on Wed Nov 29, 2006 at 01:13:45 AM EST


NIce one

"I had no idea that I often loved games for their enemies rather than the hero."

This couldn't be truer of how I feel. I loved grabbing the active camo in Halo and just observing the covenant walk around, the grunts sniffing the air, all of it. The Locust really have a great look to them; yeah, they're similarly shaped to humans, but they look real and they look alive. That was one of my biggest criticisms of Resistance; the aliens look cheesy, comical, and weightless. Good graphics are great, but their nothing without good art, and Gears definitely delivers in both areas.

"The creatures were friendly and could see in four dimensions. They pitied the Earthlings for being able to see only three." -Slaughterhouse-5

by StarborneRanger on Wed Nov 29, 2006 at 01:23:39 AM EST


Sad I havent been on the site for a while

I missed this amazing review.  Genius comparison to Star Wars, I feel the same way, it just makes sense all of a sudden when you put it in this context.

I have arrived...Panda Express Rules!!!

by MindfullofGears on Sun Dec 03, 2006 at 10:54:02 PM EST