Emergence Day Is Nigh
posted by papi blez
Thu Jul 20, 2006 at 06:59:19 PM EST
Welcome to Gearheads of War, a new community of Gears of War fans. I am a Gears of War fan because my brother is Cliff Bleszinski, otherwise known as the infamous "CliffyB". I'm not really sure how someone gets to nickname themselves, but hell that's what we do with our gamertags on XBL, isn't it?
Any way, I want this to be a place where we can come together and talk about Gears of War. And as we get closer to the day when that game will hit the shelves, we can get amped about tearing through each other over XBL with a chainsaw bayonet.
That being said, what would you like to see in the game? I personally think that wide-open environments and levels would be a better way to go. We've all done the hallway thing so many times before. Let us manuever through streets and jump into broken down buildings and come out the other side. Let the player chart his own course within the linear structure of a typical game. I loved all the cover aspects in GRAW, but sometimes I wished I could kick a freaking door down and cut through to flank an opposing force.
Granted there is probably going to be an aspect of the game where you have to go underneath Sera's surface to get into the Locust's nest, sort of speak, but leading up to that point, let us enjoy the destroyed beauty and chart our own destiny. The 360 is powerful enough to let them do this, isn't it?
So what kinds of levels do you think will be essential to the campaign portion of Gears?