Emergence Day Is Nigh

Thu Jul 20, 2006 at 06:59:19 PM EST

Well, not really. But it can't come fast enough.

Welcome to Gearheads of War, a new community of Gears of War fans.  I am a Gears of War fan because my brother is Cliff Bleszinski, otherwise known as the infamous "CliffyB".  I'm not really sure how someone gets to nickname themselves, but hell that's what we do with our gamertags on XBL, isn't it?  

Any way, I want this to be a place where we can come together and talk about Gears of War.  And as we get closer to the day when that game will hit the shelves, we can get amped about tearing through each other over XBL with a chainsaw bayonet.

That being said, what would you like to see in the game?  I personally think that wide-open environments and levels would be a better way to go.  We've all done the hallway thing so many times before.  Let us manuever through streets and jump into broken down buildings and come out the other side.  Let the player chart his own course within the linear structure of a typical game.  I loved all the cover aspects in GRAW, but sometimes I wished I could kick a freaking door down and cut through to flank an opposing force.

Granted there is probably going to be an aspect of the game where you have to go underneath Sera's surface to get into the Locust's nest, sort of speak, but leading up to that point, let us enjoy the destroyed beauty and chart our own destiny.  The 360 is powerful enough to let them do this, isn't it?

So what kinds of levels do you think will be essential to the campaign portion of Gears?

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Comments Disabled | 12 comments

  •  hmm (none / 0)

    Thanx to CliffyB from his myspace bulletin for this link...and for the question..

    Def has to have levels of major detail.so gamers dont get lost if we have to backtrack(very annoying) as well as many cover spots which im sure Cliffy has already gotten that covered! Other than that im leaving it up to the developers to make sure my 60 bucks is worth it lol

    "Life's A Garden, DIG IT!"

    by You My Boy Blue on Thu Jul 20, 2006 at 08:08:19 PM EST

  •  w00t (none / 0)

    First of all great site, saw it off CliffyB's myspace.

    But to answer the question "what kind of levels do you think will be essential?", It would benefit the game overall to present variety -they have this covered I'm sure. I'd like to play in open and wide environments that will really convey the wartime drama while not being too linear: City fights, building fights are all going to be fantastic and should give us options for stopping and popping anywhere (it'll have this haha), but then countered and complemented by claustrophobia and fighting in small and tight areas I hope. I think the player certainly expects this out of a sci-fi horror game: to be alone in a corridor thinking of how far they've come- the immediacy of the story is rushed over them. But really it's all about opposites and complements and constantly changing things up during the game to keep us immersed. I haven't seen much outside the demonstration videos and screens but I gave it a shot! I am so excited for this game!

    •  I think this is exactly what I was (none / 0)

      talking about and I agree that variety is good.  I love Halo and Halo 2, but at times, especially with Halo, the environments became way redundant.  I was like, "Oh, another fucking gray hallway."  Beautiful.

      Great point and I hope that's exactly where they take the game.

  •  Hopefully there will be a few open areas. (none / 0)

     I'd love a downtown area with some big ass wide streets w/ bombed out cars as cover and destroyed buildings on either side of the street.

     As a split path type co-op moment you could either go straight down the street, fighting off attackers from outside as well as those nested in the buildings or sort of stealth your way through the interiors meeting less enemy resistance and I think it would be a trip if while you were making your way through the buildings you see through the windows, all the Locust barricades out in the street and can either bypass them or position yourself and your co-op teammate on either side of the street and catch the fuckers in a pincer move.All this would have to take place in the daylight if not only to show off all detail. When thinking  of the scene I kind of picture the last scene in the Ill fated Resident Evil movie with a dash of Black Hawk Down style barricades in the streets.

    The Devil is Alive I feel Him Breathing.

    by Proper P on Thu Jul 20, 2006 at 09:01:56 PM EST

  •  Finally (none / 0)

    Been waiting for a good fansite, thanks for setting this up papi!

    As far as level design goes, I totally agree that variety is key. We haven't seen much yet in terms of what GoW's levels will look like yet. Of what we have seen, my only criticism is that the terrain seems too flat. It would be nice to have some rolling hills and definite high-ground points to assault or defend (although, as the Locust can come out of the ground, maybe the hole concept of holding the high ground won't apply in Gears... interesting).

    "The creatures were friendly and could see in four dimensions. They pitied the Earthlings for being able to see only three." -Slaughterhouse-5

    by StarborneRanger on Thu Jul 20, 2006 at 09:13:27 PM EST

  •  Excellent (none / 0)

    A pretty darn good fan site from who else?  That one guy's brother!  haha...although you shouldn't be known as that.  Just like Charlie Murphy when he used to be called "Eddie Murphy's Brother".  Make a name for youself!  Anyways, the question.  My favorite kind of levels are the kind where you have to run back to base while a wall of fire is crashing behind you.  You know, something like the end of Halo or after every boss level in Metroid Prime: Hunters. (except not THAT many times!)
  •  Nice (none / 0)

    i agree,we've been needing another great site...way to go bro

    Live to play...Play to live

    by Sharky5 on Thu Jul 20, 2006 at 10:09:10 PM EST

  •  hmn (none / 0)

    I think some urban combat would add alot, especially a multi-player map, alot of games lack one, but look at BF2, those maps did great.... thats my 2 cents, but who am I to stand in the way of Cliffy B?
  •  Levels. (none / 0)

    I'm glad that the game isn't going to be full of completely cliche level design.  They all, from what I have seen at least, seem to have their own defining characteristics.  The forest level seems the most intriguing to me.  I'm not quite sure why.  Maybe its just because I'm a little bit of a tree-hugger.  : )

    I'm hoping that there are moments where you are truly worried about what lurks around the corner.  I don't mean stupid little "jumpy" moments... I'm talking heart-pumping, palm-sweating "Oh my God, what was that sound?" times.

    No matter what, the game is going to be incredible.

    #1 Cliffy B fan.

    by Bri on Fri Jul 21, 2006 at 03:05:40 AM EST

  •  Murphy? (none / 0)

    "The real question is, does anyone know where Eddie Murphy is anymore?"

    I heard, if you look outside your window shortly after midnight on an evening when the moon is full, you can see the Silouhette of Eddie Murphy picking up a Transexual Street Walker.

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