The Patch: Here and Now
posted by Damn Boris
Tue Jan 16, 2007 at 09:10:39 PM EST
To kick things off, I thought I'd start a post to let everyone sound off on the results of EPIC's first patch for Gears of War. Now that it is out and in effect, does it satisfy gamers, did it fall short with the changes made, and is there still something missing that gamers still want/need to have patched?
To help, I am attaching Mark Rein's summary of the patch, as earlier posted by Papi:
- Fixed aspect ratio distortion when using VGA cable with 4:3 displays at resolutions higher than 640x480
- Fixed voice issue with new players joining Player Match games in progress
- Players can now get the Achievement for "Dish Best Served Cold" when using Troika turret to kill RAAM
- Fixed rare situation where host could loop countdown and never start match
- Fixed rare situation where players could get stuck after chainsawing in multiplayer
- Reduced Grenade Tag melee distance
- Enabled "Strict" NAT check on host to prevent possible connection issues
- Optimized server browser queries to return results more quickly and prevent scroll bars from hiding quality of service icons
- Reduced number of possible revives in Execution to match Warzone
- Removed host name from Ranked match server browser
- Disabled security cameras in Ranked matches
- Ranked matches now require balanced teams (3v3 or 4v4)
- Increased penalty for quitting a Ranked match to -50 points
- Added additional cheat detection code
- Additional housekeeping updates
In the case of weapons, I still want to see the Lancer given more kick to keep opponents pinned behind cover, rather than storming you with a grenade or shotty. Further, I think that a pistol whip should only stun and not be a knockdown in one or two hits. In reality it probably could, but we're fighting monsters with big dudes.
At this time I don't have any good ideas on game types, but I imagine there are some out there and invite ya'll to chip in.
And the maps. The two new additions were a great bonus, but I'm still hoping for an outdoor or elevated map. I'm thinking an old battlefied site, like the Maginot Line from WWI, which marked that last line of conflict in human wars, but now finds new combatants to trap. Bigger. I don't mind the 4v4 constraint, but I think the maps are to flat and compressed. I think a map that compliments Marcus and Dom's trek below ground into enemy territory would be great with large elevation changes and dark corners to take cover in.
At this point, I am most thankful for the grenade tagging range, as will Papi be. For those who have played with the Gearheads, grenade tagging has been the thorn in Papi's side. Now with the patch, Papi can't curse his gory elimination to unfair tagging; however, despite the new patch, I imagine he is still going to be the target of choice for all of us online. Plus, he still makes a great bullet bag. So, I ask ya'll, is grenade tagging better balanced now, or is more still need to be done?
Before this runs on I'll leave it up to your comments to continue the story....
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