Lack of Story Matters?

Wed Mar 14, 2007 at 01:29:52 PM EDT

I was listening to this week's 1up Yours and N'Gai Croal from Newsweek was discussing how the story from Gears of War is just crap.  He said that he got the feeling that Susan O'Connor was biting her tongue when it came to how she really felt about the treatment of what she wrote.

I'm going to go back to  my review of Gears of War in which I talked about how the story was analogous to the Star Wars saga in which the story was mediocre but served the purpose to set up the entire franchise.  I still believe that to be the case.  Gears of War was exactly that.  They had the blowing up of the Death Star at the end and everything, including the cliched dialogue.

There's no question to me that down the road whenever Epic gets around to announcing that it's going to produce a sequel that the pressure will be on to expand the story and basically create their "Empire Strikes Back."  

But my question is, does the story matter that much to you as a gamer?  N'Gai said on the podcast that the gamers who don't care about Gears subpar story are only contributing to the problem.  I would argue that I buy a game for fun first and foremost.  For me it comes down to whether or not the game is intensely fun to play.  And Gears was exactly that.  Yeah, the story was overwrought with cliched dialogue and a sometimes confusing story (what's up with the imulsion any way?).  The point is that I had a great time in the campaign .  I knew that I was supposed to blow the Locust nest up and some random item called the resonator failed to do its job.  I was able to get vengeance on the guy who impaled Kim on his sword and send a big F U bomb to the folks who did it.

Don't get me wrong, I'm expecting much more of the story to find its way into the sequels.  I'm expecting to find out why the Locust lady at the end claims that they "must fight".  I didn't really get way over the top into Halo until Halo 2 came out and I read some of the fiction.  But the key is that I want the game to keep moving forward and not have to stop and have a 10 minute cut scene explaining things.  I never want to be pulled out of that immersive experience and cut scenes do stop you dead in your tracks.  Sometimes in a game like Gears they can be a bit refreshing when you need to catch your breath, but ultimately, they are just a diversion from popping a Locust head off with a Longshot, shotgunning a Wretch or dodging the fiercely frightening Berserker.

Gears did lay the foundation for an expansion of the story.  The first game was straight out of the 80s action movie dialogue, but as a teen growing up during that time period, I kind of like the Die Hard dialogue.  So sue me.  

To me, games don't have to be literary to be great.  A good story can enhance the experience, but I had a great time with Crackdown and that story was non-existent.  I also loved Prince of Persia, but that story was not really anything to crow about either.  I'd much rather be able to do the impossible in a game setting than have to think about what the true motives behind the protagonist are.  Perhaps it's because I want to just unwind while playing games, but whatever the reason is, story isn't the biggest draw to a game.  It can definitely put me over the top in terms of fanboyism of a franchise (i.e. my Halo obsession), but it won't stop me from loving a game if the story isn't as solid as it can be.  Plus, I still believe that we're going to see the Gears universe completely blossom as the Epic IP grows and expands as Mark Rein and Cliff have discussed.  The bottom line is that I loved the game because the gameplay was the immersive element.  It was so intense and challenging (especially on Insane) that it didn't need an intricate story.  

I know many of you will say that it can easily have both, but I would argue that in order to really develop the exposition, you would have to be removed from the center of the action, a la some RPGs and Metal Gear games and its ridiculous amounts of cut scenes.  I want to be playing, not watching. Perhaps there is a happy medium, but in many of the games that I've loved, the story hasn't been great.  And it hasn't mattered one bit.

  • ::


Tags: (all tags)

Comments Disabled | 21 comments

  •  yeah (none / 0)

    i just listened to that podcast the other day and it was spot on the story doesnt make sense when its only the first game of a trilogy.

    it wants to set up character and introduce you to the fight of what is going on.

    if the story was complete the game would need to be alot longer than it is.

    that is not the case it was introducing you to each character and the weapons and what its like to fight in a squad with 4 people. There was some twist and turns in the game that were good but cliff said it himself he didnt want to smash the gamer over the head with the storyline.

    Give me a minute and I'll change your mind, Give me a bullet and I'll change your life! - Slipknot

    by MDK2002 on Wed Mar 14, 2007 at 02:49:23 PM EDT

  •  I felt like the story was "enough"... (none / 0)

    to support the game play.  The story created enough infrastructure to lead you through the game.  It was never overbearing and kept you interested enough in the game to keep moving.  The gameplay was what was fantastic.  The encounters with the Locust and the multi-player are great.  The story served it's purpose for me.  I was introduced to a world and now have some questions re: that world.  I'm sure they'll be informing us on the rest with future installments.  For the record, I was a gamer that also didn't mind the ending of Halo 2 since it was excruciatingly obvious that there'd be a Halo 3 that would answer.  It would be more irritating to have a true ending.  Then why the need for a 3?  So for me, I love the Gears story.  I got my nose wet.  Now I'm ready for some story telling in Gears 2.  

    www.realclutchgamers.com

    by Rizzzogue on Wed Mar 14, 2007 at 03:04:07 PM EDT

  •  i agree (none / 0)

    i think the story was long enought for the game.  i dont likt the games where you have to watch the 10 min cut scene in between acts to know whats going on.  beside gears game play is so good that i really didnt think to much about the story while i was playing the game.  i dont need to know everything about the main character, i just need to know why hes fighting and the basic story.

    just bought a house!

    by TexasTrap7 on Wed Mar 14, 2007 at 03:07:41 PM EDT

  •  I (none / 0)

    enjoyed the story in Gears. Reason being that they made it seem 'unprepared' and left it open for so much more. Now we know the basics, but what of the rest of the Locusts??? That's the thing that I enjoyed most of this game, the foreshadowing/'cliff'hanger.

    "Vuht? Ze Panzerz? WHO LET ZE PANZERZ OUWT?!?!?!?!"

    by Grymm on Wed Mar 14, 2007 at 03:09:50 PM EDT

  •  Yeah (none / 0)

    I think there was enough story here.  Starting an original world, culture, history isn't easy.  I think there was just enough.  If people want big story lines let them play Final Fantasy....you push one button and you sit back and watch another cut scene, rinse and repeat.  If I want a Major story at one point then I'll put in Metal Gear or Halo.  If I don't then I'll play Mortal Kombat or Sports/Racing games.  And if I want something just right in the middle there's always Gears.
  •  Agree (none / 0)

    When it came down to it, I first felt kind of betrayed by Epic since they were saying that the single player was going to be their main focus and that it was going to be so rich and in-depth. But, I also took a step back and looked at it from a different and I to, got the "Stars Wars" type storyline where it is only setting things up for the storm thats ahead of us. So, with that said, I wasn't all to disapointed with the storyline but I also think that Epic shouldn't have said/made it into a mountain when its only a mole hill.

    -NastY

    Sticks And Stones May Break Bones And The Bullets Might Hurt Me, But I Take It Like A Man, You Beg For Mercy.

    by The Nasty on Wed Mar 14, 2007 at 03:31:09 PM EDT

  •  I think (none / 0)

    they could really expand the story with books or maybe in the sequel. the story in the game was pretty bare-bones but there's a lot of hint's in the game, which raise questions like:

    what happened to dom's girlfriend?

    what happened at marcuse's trial?

    Will marcus ever hook up with the blond chick?

    stuff like that...

    gamertag: andres 360 "You killed my parents, and I don't like that kind of thing"

    by LovableGuy on Wed Mar 14, 2007 at 04:16:06 PM EDT

  •  The story and game were very well matched (none / 0)

    I even posted about this over at Louis Wu's HBO.  The thread over there is cool because it is all about comparing Halo and Gears stories.

    Actually, I started the whole thread with a heads-up about papi's Susan O'Conner interview.
    http://carnage.bungie.org/haloforum/halo.forum.pl?read=776451

    As I wrote over there, in Gears, your action is the story. You are living it as you go. Marcus is a grunt following orders. We don't expect him to come up with a brilliant plan to save the universe, nor do we even want him to - that would be out of character. Marcus couldn't give a shit. He already proved as much when he abandoned saving the multitudes, to save his father. The Gears story matches the gameplay very well. What few cut scenes there are, never go beyond the scope of the character or the action.

    I think the only recent game that is truly going to tell a big story, WHILE integrating it intimately with gameplay is Bioshock.  I love their emphasis on "mise-en-scene".

    http://3suns.blogspot.com/2007/02/some-important-information.html

    •  I should add this little bit too (none / 0)

      This is also from that thread and my feelings haven't changed since I wrote it.  

      The gameplay, what you do, is the story. People have complained that we don't get very much background on the characters (in Gears), or that the story is nonexistent. We don't get much info about the characters at all. But the story is far from nonexistent. It is just that it is almost completely played out while you are actually playing the game (i.e., engaging enemies and moving through the environments). It is unfair to say that the story is dumbed down, because it isn't; the opposite argument, that other games have their story trumped up, would be more accurate. Gears is like a Michael Bay film. I am sure that some would argue that many of his films don't have a story.

      Actually, I find the Halo stories excruciatingly boring.  Like, I didn't even bother to complete H2 campaign, BORING! It is the definition of pretentious. You can e-mail that one to your brother, papi.  I like what he did with Gears just fine.

      The Halo First Strike novel was an exception - that is some fantastic action based Sci Fi.  Also, the whole Dr. Halsey thread is cool.)

  •  for me (none / 0)

    story is important, but gameplay is what keeps you coming back to play it. I already know what happens in the first game, do i play it over and over again to here it repeated? no. For the gameplay.

    As you said, i really want more story in the next game(s?).

    Not all who wander are lost

    by Zoso Fan on Wed Mar 14, 2007 at 05:57:33 PM EDT

  •  I thought it was fine... (none / 0)

    But it did lack so much back story to the characters. Hell, for all we know, Epic could release a prequel of sorts.

    "Gears: Pendulum Wars"

    If you think about it. Why would they mention that part of the war if it already happened? I don't think we even hit the tip of the iceburg with this game.

    Also, for the person who asked about Marcus's trial...

    Spoilers

    Apparently he abandoned his post long ago when he recieved a distress call from his father. Not only did his dad die, but he was also sent to prison for going AWOL. Not sure how his trial was botched though.

  •  People have to understand... (none / 0)

    This was just a snippet of three days with Delta squad & how they happened to form from pieces of other squads.  There is a developed story as we all know.  I like the fact that what has been presented thus far is a bit convoluted.  It is highly probable that Gears 2 will go in-depth to flesh out the circumstances that have led to the current state of Sera, formation of the COG, importance of Imulsion, etc.  I agree with what Zoso stated earlier about gameplay is what keeps gamers coming back time & time again.  Yes, story is important & it will be elaborated on.  After all, Gears wasn't really planned to be a one shot deal.  Epic & MS knew that it had a juggernaut in the making.

    Friends don't let friends two-piece.

    by Blankman on Wed Mar 14, 2007 at 10:59:21 PM EDT

    •  right on (none / 0)

      the story that we got was really all thats needed, however i'd love to get me hands on some gears novels too.

      also, you have to understand that ppl say this kind of stuff to get attention. say something freaking about lost planet story (for example) and you get a meh response, say something about gears story and you get thousands of hits and ppl talking about you everywhere.

      •  Its a tasty start really (none / 0)

        Before the launch of Gears, if you heard it was coming, there was a bit of story telling playing out online at EPIC's Gears of War site in the four mini-movies attached to Marcus's imprisonment.  I thought this was a good viral touch for those wanting to know more before the release, and their content didn't spoil any bit of the game that was played.

        Once we got our hands on the game, it was a roller coaster ride.  I think all those here have agreed, the purpose was for EPIC to showcase the world of Sera (UE3), the Characters, the Environments, the Weapons, and the Game Mechanics.  Now, we have had a taste and we want more.  That is a damn good effect.  To play a game over and over and still want more.  

        There is plenty of room for the story to expand, the weapons, characters, and game mechanics to expand.  If we read Papi's latest interview, we should be stoked by the fact that CliffyB is not sitting on his laurels and EPIC has a good reputation of supporting their product.  My only concern is how long can I wait?  They couldn't give me new content fast enough, but I'll be eager to get when they send it out.  

        Gears is Good!  

        Ready to finish all the Fights!

        by Damn Boris on Thu Mar 15, 2007 at 08:55:12 AM EDT

        [ Parent ]

  •  What I liked (none / 0)

    about the story in Gears is that it put you directly in the life of a soldier over that three day period. Pick any major war; do you think any given soldier in any battle is concerned with the "deeper implications" of things? Sure, there are hints to things like that, but in Gears as in real life, a soldier's story is that of fighting to protect the man next to him; he's not a philosopher, he's not a critic, he's a warrior. Gears got that point across very well.

    Yes, I believe story is important to video games, but what most game critics seem to be missing is the point that IMERSION is also important, and a fleshed-out story is not necessary to become imersed in the game.

    "The creatures were friendly and could see in four dimensions. They pitied the Earthlings for being able to see only three." -Slaughterhouse-5

    by StarborneRanger on Thu Mar 15, 2007 at 04:13:26 PM EDT

  •  hlkjsd (none / 0)

    A lack of story and interesting characters turns a film like Seven Samurai into a film like 300.  The same applies to video games. If you're going to go all out with gameplay and graphics why wouldn't you have a good story or at the very least dialouge that doesn't suck.
    •  in your opinion (none / 0)

      some like cheesy dialogue, and over the top action! :)

      Also, do you think starwars (the first) has amazing dialogue that isn't cheesy?

      Not all who wander are lost

      by Zoso Fan on Thu Mar 15, 2007 at 07:08:53 PM EDT

      [ Parent ]

      •  lkjh (none / 0)

        I didn't say anything about over the top action or cheesy dialogue. I said the film had terrible dialogue, crap characters and story development. Cheesy dialogue would have been a welcomed improvement.
         I think star wars at least had developed characters that I actually cared about which is why I don't agree with the analogy at all. Star Wars also had a much better story and could have stood on it's own without two other movies. The Millennium Falcon had more personality  then anyone in Gears. Gears of War  plot and charcter depth wise is more comparable to Alien Resurrection if you really have to place it in some film franchise. Action wise, it's totally Aliens, which had over the top action/cheesy dialogue/ and a great story (Yay Cameron.)

        Games don't have to be shaksperian works of art, but if developers want to be taken seriously by other forms of media then they need to realize that they have the oppertunity to tell a great story, and are in a medium that lets you do so in new and interesting ways. We can and should have the complete package.

        •  I totally agree (none / 0)

          that video games offer a totally new way to tell a story, and developers have yet to fully take advantage of that. It's sad, really. I don't think that a game needs a good story to be a good game; unlike movies, games actually have interaction which makes them fun to play. However, you are right, there is no reason not to include a good story, especially when working with a medium that can make a person feel more emotion than a movie or book ever could.

          "The creatures were friendly and could see in four dimensions. They pitied the Earthlings for being able to see only three." -Slaughterhouse-5

          by StarborneRanger on Fri Mar 16, 2007 at 01:25:57 PM EDT

          [ Parent ]

  •  Minimum Requirements (none / 0)

    I never bad mouth Gears, because I love it so much, so I think it is high time I suck it up and spew forth some criticism.  The story of Gears of War is great.  The problem is that they didn't tell it at all.  No, I don't want tons and tons of cutscenes, but since Epic's approach was short and sweet they dropped the ball in telling the player what the hell was going on.  In almost every level I didn't know where the hell I was or what the hell I was doing there or what I was even trying to accomplish.  All I knew was shoot the bad guys.  So even though I didn't want too many cutscenes, the cutscenes that were in Gears didn't do the bare minimum of letting me know what I was doing.  Like I said, not 100% but close.
    •  Yup (none / 0)

      The story of the Gears universe is actually very intriguing; it just didn't come out in the game. I admit, I wanted answers to things like "What is Sera?" "Where is Earth?" "What, exactly, are the Locust?"

      I disagree with you, however, on the point you made about it being bad that you felt like you never knew what you were doing. Do you think as a soldier in a real war you would always know the full picture of what you're doing? Or would you just hunker down, fight for your live, and take each hill at a time? Gears gave me enough information to make me feel immersed in the world: I knew I had been busted out of prison because the war was going badly, that I had one chance to save humanity, and that that chance lay in planting the resonator and taking out as many bad guys along the way. Imagine if you had to stop after every battle and philosophize about what just went down; not exactly engaging gameplay, and not all what an action game is supposed to deliver on. Save that for the RPGs.

      "The creatures were friendly and could see in four dimensions. They pitied the Earthlings for being able to see only three." -Slaughterhouse-5

      by StarborneRanger on Fri Mar 16, 2007 at 01:31:28 PM EDT

      [ Parent ]

Comments Disabled | 21 comments