An Argument for Frag Tagging

Fri Mar 16, 2007 at 12:09:57 PM EST

An Argument for Frag Tagging

By Master Ritter/Sparton 501

I begin by saying; this argument is completely hypothetical due to my nature of play.
I've never frag tagged a player in my Gears career, and attempts to have resulted in my own destruction whether it be by chainsaw, curb stomp, or shotgun blast. I myself have been tagged more often that I would care to admit, and the large portion of the Gear playing community seem outraged by this tactic.

My argument is not to justify it, merely to play the devils advocate and elaborate on perhaps why it is not such a `bastard child' as the community has thus far believed.

The community has been after this aspect of the game since it was first overused by players; a rather Macbeth esque series of demands put upon Epic desired to discover the solution. "Shorten the distance required to tag!", "Disown any taggers!" "Remove it from the game entirely!!"

Have we been pursuing the symptoms and not the disease? A frag tag when considered out of context is an honor. The other team has seen fit not to merely down you by gunfire, or slash you with the torque bow or the chainsaw.
No, they'll not rest till they have you in dozens of bits across the map, not merely taking out another foe, but completely eradicating you! Players get upset out of proportion when someone is tagged in Gears, but I can remember no such disdain for someone blasting you by a plasma grenade in Halo? The skill is different, no player talented with a plasma grenade is a shoo in for a grenade tagger, but the end result is the same.

One might argue that the tagging allows a gory display of skill that no other weapon employs; the chainsaw gets put down after the player receives a bullet. The pistol is a ranged weapon. Etc, etc.
But a person is as readily destroyed by a close range shotgun blast as they are by a grenade. And a grenade is a dangerous tool to use; how many times has a player been tagged, roll into the nest of the enemy, and destroy them with their own grenades? I've done it, and taken out 1, 2, 3 opponents! And how many times has a player been closing on an opponent not to tag, but maybe to chainsaw, shotgun, or pistol whip and gotten blasted by an 8 gauge surprise? It's a dangerous, difficult tool to master, and it seems unfairly judged, juried, and executed.

The chainsaw subjects you to an unfortunate animation watching your character get hacked into pieces by another player screaming with blood lust. The grenade creates no humiliating animation.

The torque bow creates the same end result, but without the stigma of the grenade(?)

The grenade seems a tool crucified by the public, along with Wal-Mart, drive by shootings, and mimes. They all have a simple solution. We can stop doing/going. Or we can let it go, and live with it as another (perhaps unfortunate, perhaps not) part of life.


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Comments Disabled | 15 comments

  •  It is part of the game, (none / 0)

    and isn't as easy as it seems, especially if you don't get killed yourself when you do.  Like mentioned a good shotgun blast will stop it, or even a Lancer spray into the legs.  But I don't mind it as it is part of the game.  

    I actually hate getting shot gunned, but that is mainly because I can't use it as effectively as many people do.  

    The chainsaw is a powerful weapon but I think it takes a lot of skill to use effectively, ie. not getting killed while using it.  Sure it can be a cheap kill, but to chainsaw 2-3 three people in a match takes a lot of skill.  

    Wizard's First Rule: People are stupid! Things perceived as real are real in their consequences.

    by Major Dan on Fri Mar 16, 2007 at 01:38:15 PM EST

  •  Good diary (none / 0)

    Very well written and reasoned.  I still think frag tagging is one of the lamest parts of the game.  I think I've only frag tagged once and that's just because it was the weapon I had in my hands and a guy suddenly appeared right in my face.

    There is something about throwing the frags and getting someone with them, as you know, grenades are meant to be used.  I know Gears doesn't have a basis in reality, but to me, grenade tagging seems like the most unrealistic of all the kills.  In that moment after your character is tagged, why don't you just grab the grenade and pull it out?  I mean the character knows he's tagged...reach back and pull it off.

    And yeah, it does take skill to kill someone with the grenade tagging just like it does to get close enough to use the saw.  But it just seems like something that could be stopped in the heat of battle.

    •  the lamentation of their women (none / 0)

      Ah Papi, you know we are all Halo2 gamers and if you've been tagged by a plasma grenade you know your goose is cooked.  In fact, you don't have to even get that close to plasma your opponent, and either near or far, a stick is an instant death.  The more I think about the grenade tagging in Gears, the more I don't get upset by the ability of your opponent to tag you.  Instead I get upset with the fact that our weapons (the counter) are not sufficient enough to impeded, punish or deflect the intent of the tagger.  I want to see more stun on any opponent who just charges you with gun or grenade.  Long live the Taggers... as spoken by MuaDeeb!  

      To finish, I agree with Sparton501, the flair with which Gears gives every great death is entertainment enough.  Gears has taken the blah effect of getting a plasma grenade in your face and enhanced it to the real deal of blood and jiblets.  Tagging and Headshots are what is done well in Gears and what is good in life...as spoken by Conan.    

      Ready to finish all the Fights!

      by Damn Boris on Fri Mar 16, 2007 at 03:23:12 PM EST

      [ Parent ]

      •  I guess I apply too much reason (none / 0)

        to it.  Plasma is something that you can't just pull off.  Plus, the plasma grenades are always thrown in Halo which makes a lot more sense to me.  I guess my major problem with it is realism, which is stupid because Gears isn't really a Rainbow Six or GRAW, but that's what bugs me.
        •  Papi... (none / 0)

          think of it this way, there are spike on the gernade and they stick into you and your armor and can't be pulled off very easy.  As least that is the way it looks to me.  And maybe the act of pulling them off would trigger them too?  Although the plasma gernades do seem to have the advantage of being more 'sticky' in real sense.  

          Wizard's First Rule: People are stupid! Things perceived as real are real in their consequences.

          by Major Dan on Fri Mar 16, 2007 at 03:57:57 PM EST

          [ Parent ]

          •  Yeah, I know (none / 0)

            I still don't think it makes a lot of sense.
            •  Earned kill (none / 0)

              I definitely appreciate a kill from a thrown grenade more than a tagged one.  The skill to take into account the trajectory & ricochet in a matter of seconds is admirable.  I don't really understand the complaining that comes with getting tagged though except for the fact that rolling into a bunch of your enemies doesn't take anyone out.  If it's on the map, it should be playable.  If a grenade tagger has the skill to get that close to tag me then he/she has earned that kill.  I could have chainsawed him/her before the animation of the tag takes place, or put some buckshot into his/her dome; if they get that close without getting taken down- they deserve every gib & gut that splatters on the screen.  I really don't consider it "cheap" at all.  However, I do agree that there should have been a way to return the grenade back to the tagger besides rolling/running into him.  For instance, I like the fact that you can toss back grenades in Call of Duty 3.  Too bad, there's no way of pulling it off of your armor & exacting some payback.

              Friends don't let friends two-piece.

              by Blankman on Fri Mar 16, 2007 at 10:25:03 PM EST

              [ Parent ]

  •  Cliffy says it exactly how I would (none / 0)

    If you have the drop on someone and can frag tag them, you could have meeleed them twice, chainsawed them, shotgunned them, so really, it doens't matter.  I actually love when people choose tags over shotty or chainsaw because it gives me the opportunity to take them with me.  It's very easy to stop a tagger head-on, especially with the patch, so I don't think it's lame or cheap to do.

    I'm feeling California and looking Minnesota.

    by heeyoh2 on Fri Mar 16, 2007 at 03:19:32 PM EST

  •  Well.... (none / 0)

    my opinion on this matter is simple. I agree with papi with it being one of the lamest aspects of the game. Sure some say it's not easy, but when the stuckee shoots the guy many times and yet they still get stuck, and after you are stucked the sticker doesn't get killed from the blast it gets quite annoying. After awhile I thought Throwing shows more skill than tagging. So I'm more of a thrower than a tagger.

    Gearheads Rule #1: Don't fuck with the Gearheads.

    by Grymm on Fri Mar 16, 2007 at 04:05:12 PM EST

  •  Good Essay! (none / 0)

    Nice Sparton/Ritter Though I think I read it already.LOL
  •  I still think (none / 0)

    it is the cheapest weapon in the game. The only time that i belive it should be used (along with most melees), should be when they rush you, not when you rush them. I can't count how many times I have been blasting away at someone rushing at me with a pistol (or frag) and they get the kill. It just annoys me that you put in so much effort to get the kill and they just turn around and punch or tag you. Although they did improve it with the patch, i still think that there should be a certain amount of time between being meleed that you could get a shot off. And for frags, i think they should make something like the chainsaw where if you get shot, you get stunned.
  •  excellent writeup (none / 0)

    first off, excellently written. but i dont completely agree with you. once you understand the dynamics of grenade tagging it becomes part of the game. nothing amuses me more than dropping a guy in his tracks that was running to me with the grenade out. host advantage is my biggest complain so far.
    •  The problem (none / 0)

      is that Gears didn't invent the host problem.  That's going to happen unless they decide to dedicate servers for these games, which MS should be doing at this point.  It's one of the few, big remaining complaints I have with MS And the 360. This is something in which they should take Sony's lead.  Yeah, I know a lot fewer people play Sony online than do the 360 and it would be pretty pricey, but it would make the online experience that much better.

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