Got Lag?

Tue May 29, 2007 at 04:27:00 PM EST

I'm not that good of a player but I like to think I'm consistent.  And I've gotten kind of used to lagging.  It sucks but it's unavoidable.  Well, the other night I got to host my first GoW games (Thanks to my fellow Gearheads!) and I'm still stunned by some of the shots I pulled off.  I didn't know how big of an advantage host advantage could be but I'm a firm believer now.  I know I can't play that good, EVER!  But my biggest worry was that everyone else was lagging like crazy and that would not be fair.  I understand that there are a lot of factors involved which contribute to lag, such as the host's upload speed, distance to the host, home networks, etc., and the host advantage can be greater or smaller dependent on their upload speed as well.  (Inversely proportionate.)  But, my questions for you are; if you frequently host, what is your upload speed?  Do you think distance to the host can have a greater impact than host upload?  Or are both pretty minor and it all comes down to skill?  

(Please no whining or crying about lag, it's a fact of life.  And no preaching about client side hit detection!  And if you're unsure of how to check your upload speed, go to speakeasy.net/speedtest or dslreports.com.)


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  •  lag (none / 0)

    i actually like lag (believe it or not).  i think that it makes the sniper rifle so that only skilled players who take the time to perfect their headshots and actives can use it.  it takes anticipation and skill.  however, i wish that it wasnt there when using the shotgun in close battles.  

    what are you talking about with upload speed?  if someone would please clarify the above questions i might be able to help.  my dad does computers for his company and know a pretty good deal about that kind of stuff

    OG-OG-OG-OG-OG-OG, OH HOT HAMMIT, MY HEAD ON DA FLO

    by 187alluponyou on Tue May 29, 2007 at 04:35:32 PM EST

    •  Download vs Upload (none / 0)

      When hosting, upload is what's important.  For one, upload is usually less than download speed.  Often by a huge amount. (That's dictated by the ISP.) So, if you're hosting, you can download everything the 7 other players are sending you with no problem.  But then you have to send a signal back to those 7 other players.  (You're uploading the signal.)  If you have a low upload speed, then you can't send a whole lot of data real fast.  I kind of think of it as two different hoses.  Your download speed is a fire hose and your upload speed is a garden hose.  Again, all of this is controlled by your ISP.  You can usually pay for better download/upload speeds, but I'm just curious as to what most other Gearheads are hosting at.

      Give a man a match and you keep him warm for a day. Set a man on fire and you keep him warm for the rest of his life.

      by is not null on Wed May 30, 2007 at 08:05:22 AM EST

      [ Parent ]

  •  Distance Is What Matters (none / 0)

    I've done some research and checked my resources and I'm convinced that it is distance to the host that matters.  Connecting to a host in China that has 10Mb upload is going to suck compared to connecting to host in your neighboring city who may have only 300Kbps upload.  (Plus, you can't trash talk the guy in China!)

    Give a man a match and you keep him warm for a day. Set a man on fire and you keep him warm for the rest of his life.

    by is not null on Wed May 30, 2007 at 04:40:12 PM EST

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