Gearheads Interviews Infinity Ward About COD4
By papi blez
Posted on Tue Feb 05, 2008 at 08:38:14 PM EST

In November of 2007, many of us "Went Deep and Went Hard".  To this day, so many of us haven't stopped playing Call of Duty 4, which resoundingly and somewhat easily won Game of the Year from the Gearheads of War vote.

It's really the first game that has regularly torn us away from the Gears of War gameplay that brought us all to this site.  We're playing it regularly every Friday night for our weekly Friday Night FragFest and despite the fact that I'm not terribly good at COD4, it was my favorite game of 2007 and will be my most played game...probably right up until I finally get my hands on Gears of War 2.  I really don't see any multiplayer game replacing it any time in the near future.

All that being said, it was my great honor to have a chance to interview Robert Bowling, the Community Manager at Infinity Ward.  Below is the exclusive Gearheads interview with Bowling.  Enjoy!

Gearheads of War:  First of all, congrats on the success of Call of Duty 4.  We're all addicted to it over at Gearheads of War.  It's the
one game that finally tore us away from playing Gears every week.  Did you ever imagine that it would be neck and neck with a juggernaut like Halo 3 for people's precious MP time on XBL as well as sales wise?

Robert Bowling / Infinity Ward: From day one we set our goal on making the best multiplayer game for Xbox Live (and any other platform we were releasing on). So we had our sights on that #1 spot on XBL, PSN, and on PC from the beginning for our multiplayer. On Xbox Live if that meant going head to head with Halo 3 then that was something we were prepared to do. The ambitious plans we had for Multiplayer and the loyal community we had established, we were confident that we'd be presenting a challenge for some of the current Xbox Live heavy weights. However, while I hope that's what all developers shoot and hope for, the overwhelming popularity and success sales wise of the game has really been humbling and overwhelming to say the least. It helped to have a fantastic community standing behind the game early on, with the 600,000+ beta testers that helped us fine tune the game pre-launch to the millions of dedicated Call of Duty players that came after, we're very fortunate to have such a hardcore and dedicated community to go along with game.

Gearheads: When developing the perk system for MP and leveling your character up, how hard was it to balance the game so that newcomers weren't immediately turned off?

Robert Bowling / Infinity Ward: That was a big concern for the designers here at Infinity Ward, how to quickly introduce new and old players to the in-depth new leveling and unlockable system introduced to the franchise in Call of Duty 4: Modern Warfare. With perks, weapon attachments, and custom classes, we were hitting players with a lot. To help balance and reduce confusion or overwhelming the players we decided to space out how the unlockables in the way that New Users start out with just the five pre-set basic classes which have pre-defined perks as well. This allowed them to play around with a few different weapon classes and perk sets to get use to the concept, while also limiting the new players to Team Death match and Free for All Playlists. A few games in, we unlock Create a Class for them and a few more perks to let them start playing around with customizing. With this method, I think we were really able to make it not so overwhelming for new players and veteran Call of Duty players a like who aren't use to the massive amount of new weapons, attachments, and of course perks we've added to the game.

Gearheads:  Does the game take skill into account in the matchmaking because I've often seen someone at Level 13 going against someone who is a Level 55 prestige three times over?

Robert Bowling / Infinity Ward: The Matchmaking system on Xbox Live is based on top of Microsoft's TrueSkill ranking, not your in-game Rank. So if you're a high-ranked shitty player, you're going to be placed with other winning-handicapped players. So skill is the #1 matchmaking factor above all else. Rank is a good way to hopefully gauge a player's dedication, but not always their skill as an individual player.

Gearheads:  It seems to me like it was a smart decision to keep the achievements focused on the campaign to keep the annoying achievement whoring out of the MP experience.  But a lot of people have complained about no achievements for MP.  Do you have any regrets about that decision?

Robert Bowling / Infinity Ward: No regrets. Whatsoever. We're big fans of keeping the Multiplayer about the multiplayer experience. You play to have fun, you play to win, you play to better the team. Sometimes multiplayer achievements take away from that because they're more focused on unlocking an achievement rather than winning the match. I think achievements are fantastic for Single Player, and some games they really work in Multiplayer, but some they don't and I feel Call of Duty 4: Modern Warfare is one of those where they're best in SP.

Gearheads:  Was there ever any consideration given to also adding the ability to customize your character to further enhance the RPG elements of the MP game?  It would be fun to be able to design your own character.

Robert Bowling / Infinity Ward: There has been a lot of consideration put into further character customizations, and still something we talk about a lot for future releases. It's something we'd like to see taken even further but you have give and take in development, and that was something that was given up so we could put more focus on another feature before launch.

Gearheads:   Lots of people have complained that the M-16 is overpowered.  Do you guys have a counter that will beat the M-16 most of the time?

Robert Bowling / Infinity Ward: The M16 is a popular weapon online, but I think there's lots of counter weapon load outs that can easily compete with it. I personally use a G36c w/ Suppressor in Hardcore modes, or w/ Red Dot in non-hardcore and I can go head to head with any M16 clad player. So, I don't feel it's some kind of uber-weapon. In the end it comes down to speed and skill to determine who will come out on top.

Gearheads:  My biggest problem with the game is that I thought that either the three nade perk should have been given much earlier or that it shouldn't be in the game at all because I've been in games where people on the other team all have three nade perks and they just litter entire areas with them.  It's not much fun.  Have you found that to be a problem?

Robert Bowling / Infinity Ward: We've received a lot of community feedback on this, particularly concerning Search and Destroy games. All in all though, frag grenades are something gamers in general tend to hate on. To me, it's part of any shooter game. Soldiers have grenades; they typically carry more than 1 (around 2 / 3). If you're in an area open for fragging, it's a risk you have to take into the assessment. I think it's noticed a lot more in S&D because players typically take the same route to a target, and the enemy knows they're going to be on the target at some point so it seems a bit overwhelming. A good tactic I'd suggest to players is to stay aware, listen for grenade pings (bouncing off walls) for an extra warning before the grenade indicator (or in hardcore) and be prepared to "fake plant" the bomb, then run away to attract the spam-naders before actually planting the bomb. Also, try to stay about 10 meters apart when running a group and mix up your approach route to the target. Regardless, we take community feedback really serious and I won't lie that this has sparked a lot of debate among the development team as to if and how we can maybe balance out nades if need be.

Gearheads:  A lot of gamers are also having issues keeping their friends as they go into a game online.  They'll be in the lobby with you, but when it's setting up the game, the player is gone.  It's one of the only negatives of an otherwise stellar experience.  Is there a reason that is happening to some players more than others and is there a downloadable fix coming for that?

Robert Bowling / Infinity Ward: We've done a lot of investigation into this issue and have been talking with Microsoft about it quite a bit. In the end the biggest factor in the parties staying together and joining properly to games is corresponding NAT settings. If there are conflicting NAT settings (i.e. OPEN nats joining up with STRICT NAT hosts) then players with strict nats are going to drop out, or be left behind from the rest of the party. Just because you're NAT is open, doesn't mean you're 100% good to go, if the host your attempting to connect to has a STRICT NAT then you may be dropped or not connect. The best thing all players can do is ensure they have an OPEN NAT, the more open NAT settings the smoother it will go.

Gearheads:  What is IW's favorite (or most played) map?  What is IW least favorite map?  What is your favorite gametype?

Robert Bowling / Infinity Ward: I think everyone has their personal favorites, so it's hard to speak for the entire team as to what maps our collective favorite. My personal favorite is probably Crash or Overgrown depending on the game type. By far my favorite game type is Hardcore Search and Destroy or Search and Destroy in general.

Gearheads:  Care to comment on when we might be seeing some downloadable content like new maps?

Robert Bowling / Infinity Ward: I'm excited to say that we're working on some really cool downloadable content right now for Xbox 360 and PS3. We're working on some new maps which will bring a lot of variety to the existing maps and have been listening to a lot of community feedback online, in the forums, and via the blog over at www.fourzerotwo.com. We'll be talking about the maps quite a bit as we progress and letting out some sneak peek details here and there as they develop. That's about all I can say for now though.

Gearheads:  Let's shift gears to the campaign now.  The campaign has some shocking moments in it.  The first-person view of the president getting shot.  The crawling out of the crashed helicopter to an unceremonious ending.  These are things that I haven't really seen in a first person game before.  How did you come to the conclusion that COD4 would be one of the first games where you'd experience dying (and no respawning for those characters) from the first person perspective?

Robert Bowling / Infinity Ward: It wasn't so much a decision that we wanted to kill off the characters, but that we wanted to fully immerse the player in the experience, the emotion, and the intensity of every situation. Once you're in Call of Duty 4, we never wanted to take you out of that. So we never wanted to take control away from the player and force them to passively watch a cut scene, they should be actively involved in the entire plot and story. If that means experiencing your own demise, then that's a powerful emotion that we didn't want to take away from the player and wanted to put you right there.

Gearheads:  How did you guys come up with the idea of the pilot talking in a monotone and detached voice while you blow up your enemies on the ground because it was pretty funny and disturbing all at once?

Robert Bowling / Infinity Ward: We did a lot of research and reference for the game throughout development, which included lots of videos, photos, and speaking with soldiers directly and meeting with them, going to their bases, etc. For AC-130 we watched a lot of actual AC-130 footage. So all of that is taken straight from real-life scenarios and inspiration, they're calm, collected, and precise. We really tried to capture that emotion and mentality when designed the AC-130 level.

Gearheads:  The game is a fictionalized experience based on hypothetical situations but it didn't include a real country from the middle east.  Why not and do you think that a game will tackle a topic like that or do games have to avoid it because it would be too close to reality?

Robert Bowling / Infinity Ward: We didn't want to take away from what Call of Duty has always been about, soldiers answering the call for action against an undeniable evil despite overwhelming odds, and putting the player in that role of a grunt soldier doing what has to be done. So we made it clear; here are some bad dudes, they're doing some bad things (like shooting you in the face). It's not about what you may or may not think about any particular conflict, or political stance, or enemy. It's good vs. evil, and you're good. Go you.

Gearheads:  How did you get the running animation so perfected?  I honestly think it's better than any game I've ever seen.

Robert Bowling / Infinity Ward: We have the absolutely best character animators in the industry here at Infinity Ward. It's that simple. We also have a great new feature in our CoD4Engine (CODE) which allows for seamless transitions between mo-cap animations and standard animations, allowing for the smoothest and natural movements in games.

Gearheads:  Two more quick questions.  First of all, do you think Call of Duty 4 deserves the Game of the Year for 2007?  And second, is the franchise (at least the IW-produced games) now permanently entrenched in modern times?

Robert Bowling / Infinity Ward: I feel we've delivered what we set out to do and that was to make the best game of the year. So, Yes, to me Call of Duty 4: Modern Warfare is the 2007 Game of The Year. As for where Infinity Ward's versions of Call of Duty titles go from here, I never presume to know what will be happening tomorrow, let alone an entire development cycle from now. So I honestly can't say where we'll be next game, we're going to set our sights on setting the bar even higher next game so whatever that means in terms of what the game will be, is anyone's guess. No reason to limit our selves to a deadest option. Anything's possible.

Gearheads:  Thank you so very much for your time.  Perhaps some Friday Night FragFest, we can get the IW guys to face off against the Gearheads.  Oh and the Go Deep and Go Hard song at the end is brilliant.  Please release it on iTunes.

Robert Bowling / Infinity Ward: We are always down for a challenge so bring on the Friday Fragfest.


Display:

OMG FIRST

Nice interview, Papi.

The Grifball version of Walshy.

by Major Silva on Tue Feb 05, 2008 at 08:57:28 PM EST


Haha

the M16 is nowhere near overpowered.  It takes two/three bursts to take out a moving target unless you pull off a headshot.  If you want overpowered, look at the MP5 or P90.

Great interview and now I'll have to look into Search & Destroyed now, since I'm looking to get away from the Team Deathmatch, as much fun as it is.  Isn't that fun when the maps keep cycling through Downpour, Showdown, and Crossfire, but thats just how things are.

ArkkAngel007

by Mr C on Tue Feb 05, 2008 at 09:01:50 PM EST


dude

lucky you! and nice interviews papi! man if you guys do end up playing with IW please, send me up an invite, i would be the happiest person in the world!

"Tell my son the time of my death"-Captain Vidal "No, he will not even know your name"-Mercedes

by Evil Resident on Tue Feb 05, 2008 at 09:04:24 PM EST


great interview!

i want to pwn them!

Eat A Peach

by Zoso Fan on Tue Feb 05, 2008 at 09:19:36 PM EST


Great job

Loved the interview, and bring on IW! we can take them!

Vay gihn aww!

by captain crunk27 on Tue Feb 05, 2008 at 09:21:58 PM EST


Great Interview!

Community Manager
I is Xbox-less =(

by SweetTea023 on Tue Feb 05, 2008 at 09:28:59 PM EST


Great

interview! We definitely need to send a challenge their way after we're done mowing down Bungie ;).

4167-4184-7442

by MacheteMan7 on Tue Feb 05, 2008 at 10:18:33 PM EST


Great Interview!

Search and Destroy Hardcore, woah, that sounds like the best of ALL worlds!

Hey, if the Gearheads are going to go up against IW, they better start practicing their Search and Destroy.

For the purpose of raising our chances of a win, I will offer my services as the extra body for practice and the official Waterboy for the big event.

Hey, hillbillies, those not logs. They for wipie-wipie.

by 3Suns on Tue Feb 05, 2008 at 10:30:36 PM EST


I will definitely be practicing up

on my search and destroy...we should even work on some team strategy (heavy gunner, sniper, defense, etc.) and maybe look at routes to the bomb sites at different maps.

I definitely think you should be on the team, even if that means i'm not. You're one of the best team players that I have ever played with in regards to communication and team strategy.

Vay gihn aww!

by captain crunk27 on Tue Feb 05, 2008 at 10:35:15 PM EST
[ Parent ]


Thanks captain!

Flattery will get you everywhere with me.  Like water in the desert.  ha ha ha    Cheers!

Hey, hillbillies, those not logs. They for wipie-wipie.

by 3Suns on Tue Feb 05, 2008 at 11:18:14 PM EST
[ Parent ]


search and destroy

is usually all i play now because i think TDM is way too much dying.  With search and destroy it feels much smoother and you dont die nearly as much.  I like it a lot.

Im "Geared Up" are you?

by Scotty247 on Wed Feb 06, 2008 at 09:28:28 AM EST
[ Parent ]


awesome interview!

i would LOVE to go against the IW guys in some MP!

by RoBBins0096 on Tue Feb 05, 2008 at 10:59:50 PM EST


Fantastic interview!!!

Excellent job, Papi!  Keep fighting the good fight.

Let's do it! Wooohhh!!!

by Blankman on Wed Feb 06, 2008 at 12:17:01 AM EST


Great questions

Especially the one about matchmaking. That is something I would always wonder about. It's good to know that TrueSkill is running behind Xbox Live to match us up with people of comparable skill despite the COD 4 rank level.

by johnart on Wed Feb 06, 2008 at 12:24:45 AM EST


actually, I am really impressed

with the TrueSkill formula.  Watching my boys Ranked games in Halo, they are almost always decided by only a couple of points (in Slayer games).  It really is pretty amazing.

As for the CoD4 implementation, same thing.  I can't complain.  Yesterday I played with my friend Creepy (after the Gearheads went beddy-bye ;-) ) , and we are both pretty lousy, but every ranked game we played (with the exception of 1) were all great matches.  OH, I HAD FUN!  I just love that game!  I love when you connect and the little white x gets engorged, and so you fire faster and harder in that same spot and then PING!  5 points pops up above his head!  I can almost smell the smoke and blood, and taste the dust on my tongue.

Hey, hillbillies, those not logs. They for wipie-wipie.

by 3Suns on Wed Feb 06, 2008 at 01:07:59 AM EST
[ Parent ]


That is an awesome visual, Suns

;-)

I feel the same way about the game.  I love experimenting with new weapons all the time too.

by papi blez on Wed Feb 06, 2008 at 01:35:03 AM EST
[ Parent ]


I second papi's comment

That was some good writing. COD 4 is so good you could write a war novel about your experiences.

by johnart on Wed Feb 06, 2008 at 03:03:08 PM EST
[ Parent ]


Great

 job on the interview Papi.  Very good questions ,especially the one about all the people in your party not getting into the game.  I can't wait for the new MP maps to come out.  Oh and I picked up a PS3 yesterday and I am totally in love with UT3,that game freakin rocks, Papi lets hook up sometime and play some UT3.  Dylan was playing it and he really liked it, he was getting headshots left and right, it was hilarious to watch. The speed of that game is super fast, I thought COD4 was hectic.  I couldn't get my PS network name as GearsChrisB, so I had to go with ChrisBGears, oh well.

by GearsChrisB on Wed Feb 06, 2008 at 03:15:04 AM EST


lol

you should've made your name ChrisBCreme!

by RoBBins0096 on Wed Feb 06, 2008 at 05:15:10 PM EST
[ Parent ]


You

should really read what you just wrote one more time...

4167-4184-7442

by MacheteMan7 on Wed Feb 06, 2008 at 05:20:46 PM EST
[ Parent ]


...and

its still funny machete. I know where you're trying to take this but I'm not letting you.

by BoxinLeprechaun on Wed Feb 06, 2008 at 08:10:09 PM EST
[ Parent ]


LOL

 that would be too funny

by GearsChrisB on Wed Feb 06, 2008 at 05:30:55 PM EST
[ Parent ]


great job man

just shows you how the site you have created and that everyone else is participating in is becoming more more and more popular.

Awesome job on the interview and i cant wait to take on those IW guys!  Bring it!

Im "Geared Up" are you?

by Scotty247 on Wed Feb 06, 2008 at 09:27:19 AM EST


Movin' on up

in the world aren't we Gearheads?

by BoxinLeprechaun on Wed Feb 06, 2008 at 10:47:11 AM EST


Great Interview

Papi!  You got Robert to answer a good deal of the questions that I've had about the game, especially the party drops.  Now we just need to get everyone else on XBL to have their NATs open.

On a side note, I finally finished the main game on veteran, am now trying to get the Mile High Club achievement.  It is insane.  I've almost made it to the hostage pistol shot, but when I knifed the last guy, he spun in a circle, shooting as he died, and it killed me.  Sad panda.  Anyone pulled this off and have some tips?

GT:AstroLivin

by Fuzzy on Wed Feb 06, 2008 at 11:28:50 AM EST


Great range of questions.

That Interview was one of the best I've seen.  You actually ask the questions from the GAMERS point of view, because, well, you are!  Those are the type of questions any average joe would have asked.  Not like a "BIG WIG" asking just because he's getting paid to do so.  I found a lot of personality behind each question.  You do a great job interviewing, and getting your point across as well.  Keep up the great job.  And I'm definetly looking forward to what you come up with next.  I'm glad to be a part of your great Community.  Thank you Tyler.

You laugh because I'm different........... I laugh cause I just farted!

by Savage Injun on Wed Feb 06, 2008 at 11:44:58 AM EST


Awesome

interview.  One week its bungie the next IW.  All we need to do is interview 2kBoston and we've got the GoTY games covered. Oh and lets not forget the MS aware. Nice to see the gearheads getting some recognition.

"What about the toe? FORGET ABOUT THE FUCKING TOE!"

by carr on Wed Feb 06, 2008 at 11:53:18 AM EST


Just noticed my typo

Microsoft AWARD

"What about the toe? FORGET ABOUT THE FUCKING TOE!"

by carr on Fri Feb 08, 2008 at 02:23:58 PM EST
[ Parent ]


Well Done Papi

That was a well and balanced interview.  Plenty of interesting insight revealed and still a little mystery left behind for future discussions.  When you get the chance to match up with IW on FFF, goodluck trying to beat them in their own sandbox though. ;-)

Keep up the good work and get some more interviews with the game developers we crave.  Who knows, after meeting with a fair sampling and interviews we might get a better picture of what is on the horizon.  Maybe Gearheads will help give a few ideas.  

You know, we would make a testing base.

Ready to finish all the Fights!

by Damn Boris on Wed Feb 06, 2008 at 12:11:25 PM EST


I really like that idea...

We could totally be a decent testing base for future games. We'd turn 7/8 games into 9/10s.

by johnart on Wed Feb 06, 2008 at 03:01:57 PM EST
[ Parent ]


Very informative and interesting to read.

I hope this does well for you and i hope that the exposure will help with sponsorship, etc.  that you may need.

Poland...

You will meet your maker, the "chainsaw" and POLANDSTYLE

by Polandstyle on Wed Feb 06, 2008 at 02:22:23 PM EST


Fantabulous interview!

I don't even know what to do now with all this publicity Gearheads is getting. I think we need to prepare ourselves though for "The Flood" that'll soon be swarming in ;)



I Claim Shenanigans! CLICK IT

by Grymm on Wed Feb 06, 2008 at 03:04:12 PM EST


Oh... and... uh...

There's a little 'change' that's happened. I'll see if you guys can figure it out ;P



I Claim Shenanigans! CLICK IT

by Grymm on Wed Feb 06, 2008 at 03:10:46 PM EST
[ Parent ]


giggle..

giggle giggle

by BoxinLeprechaun on Wed Feb 06, 2008 at 08:10:31 PM EST
[ Parent ]


Grymmie...

are you seriously dropping $10 each time you change your gamertag?!?  Damn bro, drop some of those MS points this way! ;)

Let's do it! Wooohhh!!!

by Blankman on Wed Feb 06, 2008 at 11:29:24 PM EST
[ Parent ]


That is exactly what I was thinking when

I noticed it.

Hey, hillbillies, those not logs. They for wipie-wipie.

by 3Suns on Thu Feb 07, 2008 at 02:12:34 AM EST
[ Parent ]


Actually,

it's only $6.



I Claim Shenanigans! CLICK IT

by Grymm on Thu Feb 07, 2008 at 02:03:00 PM EST
[ Parent ]


What kind of dollars you using?

It is 800 points to change your gamertag, right?  and it is $10 for 800 points, right?  So, where does it cost $6?  The Canadian dollar isn't that strong yet.

Hey, hillbillies, those not logs. They for wipie-wipie.

by 3Suns on Thu Feb 07, 2008 at 02:43:27 PM EST
[ Parent ]


Yeah

800 points are $10

4167-4184-7442

by MacheteMan7 on Thu Feb 07, 2008 at 02:45:08 PM EST
[ Parent ]


I had about

400 points so it only costed me $6 to get it to 800 ;)



I Claim Shenanigans! CLICK IT

by Grymm on Thu Feb 07, 2008 at 02:58:21 PM EST
[ Parent ]


LOL ha ha ha ha

Grymm, if only my bank manager would take that logic!  ha ha ha ha

Hey, hillbillies, those not logs. They for wipie-wipie.

by 3Suns on Thu Feb 07, 2008 at 05:56:28 PM EST
[ Parent ]


LOL

 LOL< LOL' LOL' LOL////..,.,.,.,.,.,

by GearsChrisB on Wed Feb 06, 2008 at 08:24:01 PM EST
[ Parent ]


great interview

by amato18 on Wed Feb 06, 2008 at 03:55:39 PM EST


Pretty Dope!

interview actually. It is a nice changeup to the basic questions most gaming sites ask.

Really Doe is better than Seriously Doe.

by Really Doe on Wed Feb 06, 2008 at 04:14:41 PM EST


Zero Punctuation does CoD4

http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2901-Zero-Punctuation-Call- of-Duty-4

Now, to go watch it.

Hey, hillbillies, those not logs. They for wipie-wipie.

by 3Suns on Wed Feb 06, 2008 at 06:24:25 PM EST


Gearheads is featured on xbox360fanboy.com!

There's an article about Papi's interview with IW on the site!
Check it out:
http://www.xbox360fanboy.com/2008/02/06/infinity-ward-talks-cod4-multiplayer-balancing/

Let's do it! Wooohhh!!!

by Blankman on Wed Feb 06, 2008 at 06:25:50 PM EST


You

 beat me to it Blankman, I was just getting ready to post this also.  Looks like Xbox360fanboy does check out Gearheads quite often, and yes we can like COD4 because of it's awesomness :)

by GearsChrisB on Wed Feb 06, 2008 at 06:46:47 PM EST
[ Parent ]


We are loved! ;)

Community Manager
I is Xbox-less =(

by SweetTea023 on Thu Feb 07, 2008 at 11:33:31 AM EST
[ Parent ]


Even more publicity for GHoW!

http://charlieoscardelta.com/board/viewtopic.php?t=143489

Here's a post about Papi's interview with IW.  This site is going to take off!

Vay gihn aww!

by captain crunk27 on Thu Feb 07, 2008 at 08:50:32 PM EST
[ Parent ]


Laulz, here's what

some dumbass named 'RODELERO' said, "Come on Robert, why don't you speak to someone who actually knows what hes talking about as opposed to some dumb magazine."

What an effin' idiot - he should try seeing what GEARHEADS is before saying something about it.



I Claim Shenanigans! CLICK IT

by Grymm on Thu Feb 07, 2008 at 10:15:05 PM EST
[ Parent ]


I agree,

  I just love how people assume something without even knowing what they are talking about.  

by GearsChrisB on Thu Feb 07, 2008 at 11:51:07 PM EST
[ Parent ]


Yeah

that dude is a douche who ha made it his purpose in life to convince everyone on Charlie Oscar Delta that the M-16 is overpowered.  LOL

by papi blez on Fri Feb 08, 2008 at 02:13:35 AM EST
[ Parent ]


"douche", in so many ways

that word is classic.

Hey, hillbillies, those not logs. They for wipie-wipie.

by 3Suns on Fri Feb 08, 2008 at 04:42:26 AM EST
[ Parent ]


Dont

even pay attention to that douche.  I had a huge war with that guy!  He hates the M16 and wants IW to change it so unless you feel the way he feels your an idiot.  The community as a whole hates this kid, at least thats the impression I got while I was over at COD

"What about the toe? FORGET ABOUT THE FUCKING TOE!"

by carr on Fri Feb 08, 2008 at 02:26:04 PM EST
[ Parent ]


I replied

to this comment with reading the rest of the comments wow we all think alike DOUCHE!

"What about the toe? FORGET ABOUT THE FUCKING TOE!"

by carr on Fri Feb 08, 2008 at 02:26:51 PM EST
[ Parent ]


Yea,

I stopped going to those Forums after the Beta. I SERIOUSLY can't stand Forums I used to be able to after joining this site.



I Claim Shenanigans! CLICK IT

by Grymm on Fri Feb 08, 2008 at 03:19:59 PM EST
[ Parent ]


hooray

for the small group of sane, mature people here.

Vay gihn aww!

by captain crunk27 on Fri Feb 08, 2008 at 05:09:07 PM EST
[ Parent ]


FOR DAMN SURE!

"What about the toe? FORGET ABOUT THE FUCKING TOE!"

by carr on Fri Feb 08, 2008 at 05:40:38 PM EST
[ Parent ]


I read them to laugh at idiots

But I come here to talk about the issues I care about because even if I'm wrong, people will tell me in an intelligent, mature fashion.

by papi blez on Fri Feb 08, 2008 at 10:05:10 PM EST
[ Parent ]