Rare/Fable 2 news!
Mon May 12, 2008 at 11:01:10 PM EST
Creeping up on is, Microsoft's gamers day is here!
Pre-Official announcement stuff here:
Fable 2 looks like it might actually live up to Fable 1 and finally take emotion in gaming to the next level:
From Gaf-
“The build we saw was from the 7th of may. The game is content complete and about 5000 bugs from completion.
You can buy every single house in the game. Each house will unlock something new. Either a sidequest, item or a skill
The game is 20-30 times larger then Fable 1.
The weather is completely dynamic, and will change as time progress. There will be different seasons.
He talked about how he was flirting with a girl, and her husband came by. And the husband became so pissed, he began kicking your dog. And Peter actually felt bad for flirting with the girl. He wants gamers to feel like he did.
Click “Read More” and scroll down to “Fable 2” for the rest of the info taken straight from NeoGafer Vinterbird. (Thank you!)
SOURCE
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RARE
Viva Pinata 2: Trouble in Paradise
- Improved interactivity between the pinata's and the environments.
- Pinata's will mimic each others action and follow the leader around the garden.
- They'll be adding toys for the pinatas to play with like musical instruments, spaced themed toys, and trains that the pinata's will ride around the garden.
-VP2 uses the Vision Cam in conjunction with game-generated codes to share all manner of objects, including custom designed pinatas, buildings or abilities, the weather and more.
-"We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards"
Banjo Kazooie 3
- GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft.
- Rare showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying.
For more info on Banjo and Viva click "Read more and scroll down to "B". Or, just visit the source:
http://www.xbox360fanboy.com/2008/05/12/banjo-3-and-viva-2-details/
Fable 2
Mini map is dead. Peter hates it. So he made a "bread crump trail". Which is a golden line on the ground that will tell you which direction to go. It works kinda like a GPS system, so it will change if you go another direction, and will guide you in the right direction.
Cutscenes are somewhat interactive. You can use the d-pad to do different gestures, and they can change the outcome of conversations. It's not on the scale of Mass Effect, but it can be done so you have some interactivity with the game world.
Peter wanted a sex minigame in there, but they had to drop it, due to the nature of the content. Now the screen just goes black, and your hear some moaning. And yes, you can have unprotected sex.
There is three more Fable games planned. Lionhead is currently working on Fable 2 and a new project. The Black & White studio is no more.
RARE
Banjo:
Rare showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying.
The town is called Showdown Town.
GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting.
Showdown Town is 16 times larger than anything Rare has created before.
Every level has a different intro. Nutty Acres begins with a credits spoof of 80's soap opera's like Dallas.
Rare says there are 15 different challenges spread across 6 different levels. There will also be side missions.
"Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel."
You can always jump in and out of the vehicle editor and come right back to the game with the new design.
Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example.
More at Xbox360Fanboy:
http://www.xbox360fanboy.com/2008/05/12/banjo-3-and-viva-2-details/
Awesome!!!! And you guy's thought Epic had their stuff together...;)
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