GRID Demo Impressions

Sun May 18, 2008 at 01:41:21 AM EDT

Welcome, readers.

Ok so I might not sound as sexy as the lady who will welcome you to GRID , but I gave it a shot.  She'll call you by your real name too, assuming it is in the list provided upon start up of the game.  This nice little addition and much more can be found on the GRID demo that is available right now on the Xbox Live Marketplace.  Let me tell you, GRID is a remarkably beautiful game and worth every bit of the 795 Mb's of love needed on your hard-drive to keep you busy before the game's release in June.  

Jam on the accelerator.

As you start your first race and your finger squeezes the same trigger that's shot so many bullets and revved so many chainsaws, you'll immediately get a jolt of acceleration.  The thrust of the engine is visible on both your car and driver as you swiftly speed between cars.  The intensity of GRID is really impressive and one of the most in your face games I've played in a long time.  The feel of your car sliding around curves just feels...right. Going along with the feeling that you are really driving a supped up racer is the thrill you are really in a supped up race.  The graphics of GRID will rival the best in the business right now, GT5 included.  The crowd looks and cheers beautifully as you fly by them on the track and will even offer blood-curdling screams when you crash.  Switch to the "cockpit" camera view and you'll forget all about the crowd and be fixated on all the switches and buttons inside your car.  The cockpit in GRID is the most impressive iteration of this view I've ever seen; although I'd advice you not to use it seriously until you get really good at the game.  With all these pretty things to look it's easy to momentarily forget that supped up racecar you are driving.  And that's when it hits you...

Crash.

Within a minute of playing GRID I had already slammed into four other cars sending car pieces and glass all over the track.  To start, I was playing this like PGR4, where GRID's gameplay calls for more of a Forza 2 feel.  Make no mistake about it this is a driving simulation game, meaning, it isn't easy at first.  I must have hit the "restart race" option three or four times before I finished my first race.  In turn, this means for the first thirty minutes to an hour you'll be spinning out, slamming into your opponents and sliding all over the track.  But there's good news-it gets better, and quite frankly looks amazing.  I often didn't mind crashing because hearing the crunching and smashing between cars and watching the damage occur realistically before my eyes was enough to keep me playing.  However there comes a time in every man's life when he wants to win...

Replay.

The option to restart a race has almost always been available in racing games and for good reason.  But GRID takes cleaning up your mistakes to a whole new level.  If (more likely, when) you total your car, the gameplay goes into a slow motion, outside of your body type of experience where your manager of sorts tells you what's going on.  From here you can either retire from this race (quit), restart the race, or pick a spot in the race to continue at.  Upon picking the third option, you are able to rewind your race, replay style and watch everything that was going down right up to and including your crash.  You can pick any point to jump back in time into your race and try again.  This is all done extremely quickly and can have you back in the race in less than a minute.  Replays don't stop there though; at any time during your race by pushing the `Back' button you are sent into replay mode and can watch the last 15-30 seconds of your race instantly.  All the options of your classic VCR are included allowing you to fast-forward, rewind and pause your replay.  Also on the palette is the ability to watch your replay in slow motion.  Watching GRID in this way makes you feel like you had put together a trailer for the game and were watching the fireworks of the finished product.  Watching a crash is especially cool, although the damage on your car is exposed, aka not perfect.  That said, the replay options in GRID are truly impressive and the game is fun to watch.  Maybe if you're perceptive enough you'll even improve your racing by catching mistakes and in turn...

Finish First.

More than anything, GRID really makes you feel like you're a professional race driver.  The difficulty is ramped up enough to make you put a bit of time into it but reasonable enough that you can start winning races pretty quickly.  With extraordinary AI, sliding around corners at 100 mph and watching your opponent's crash as you slide around them makes finishing even a lap satisfying and totally worth the time you put into it.  Included in the demo is three tracks and two game modes with "Drift" accompanying standard races.   Drift played nicely, essentially being a "How cool of a drift can you do" mode where it seems you have two fire extinguishers going off every time you turn.  Heh.  Also included in the demo is the ability to play matches online, although I didn't have a chance to check that out.

So if you haven't already, stop readying and start downloading.  GRID offers extremely fast paced, in your face racing that rivals the best out there.  Time will only tell if it is able to beat out that other driving simulator...

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Comments Disabled | 21 comments

  •  Great review, SweetTea! (none / 0)

    That link at the end surprised and made me laugh, too.
  •  I love Grid. (none / 0)

    I've played each mode a lot, but I still can't win the drift competition.  Any tips?
  •  I (none / 0)

     enjoyed Dirt and this is right up there with it.  The graphics are amazing, the detail of crashing your car is awesome as well, the bumpers fall off, corner panels smash in, windows shatter.  I am enjoying the demo very much, nice write-up Sweety :) Also the game has a awesome sense of SPEED, some racing games feel like your barely moving.  

    Your learning well my young Padawan: Polandstyle

    by GearsChrisB on Sun May 18, 2008 at 11:53:40 AM EDT

  •  The game (none / 0)

    is very fun and will be a solid rent, but I honestly prefer Forza and Dirt over it so far.
    •  I forgot (none / 0)

      to mention that they did nail the feel dead on. I have taken a few fast turns in my car and it really feels accurate in the game. It isn't like most other games where you slam on the handbrake and instantly spin in a circle.
  •  Well, Sweety (none / 0)

    you convinced me to download the demo :D Gonna try it out soon.

    R.I.P Polandstyle :: 9/8/68 - 3/16/09 ::

    by RoBBins0096 on Sun May 18, 2008 at 03:12:55 PM EDT

  •  great demo (none / 0)

    and great review!

    Not all who wander are lost

    by Zoso Fan on Sun May 18, 2008 at 09:35:13 PM EDT

  •  The (none / 0)

    Drifting is really fun, but the standard racing just seems to have that arcade feel - I was hoping for a little more after playing Dirt.  Maybe the full version will alow for tuning?

    Anyway I have ordered it just for the Drifting. Tuning Drift cars in Forza although fun, is just so time consuming, and having the scores and these graphics make it easy to jump on a play.  It's no Forza, but it's well worth having.

    Not sure if any of you guys are using the MS-wheel.  These were the best settings I could achieve.

    FF weight and amount = 20
    Effects = 0  (The effects are very different to Dirt unfortunately)
    Saturation - 70 (Very twitchy, but less arcade-like)
    Lineararity - 1 (Same as above)
    All assists off.

    Linking combos is the way to get high scores for the Drift CaptainC.  Once you get up into late teens it becomes pretty easy - infact a bit too easy.  I think online scoreboards will be the only real competition for the Drifting.  I have seen youtube vids where they are getting into the 20 million score range! I have only cracked the 5 million mark so far.

    Anyway hope a few of you guys are gunna grab it.  Should make for a fun online session.  :)

  •  Great Write up (none / 0)

    Great Write up SweatTea...

    Poland...

    You will meet your maker, the "chainsaw" and POLANDSTYLE

    by Polandstyle on Mon May 19, 2008 at 06:32:39 PM EDT

  •  Its fun... (none / 0)

    I tried the Demo last night  and thought it was fun...great feel and sound...nice write up.
  •  I just (none / 0)

    beat record time set in the timetrial mode, and I was wondering what you times you guys are getting?  I don't live in the US so I am not in the running to win a real Mustang, but I sent in my time anyway.  :)  

    I got my time down to around the 1:47 mark, but I had a long way to go, so the best time must be much lower than that!

    Wheel setting has been modified with more I have gotten addicted to this game...

    Racing:  
    Saturation = 85
    Lineararity = 1
    FF = Effects off, Weight 20 and Strength 20.

    Drifting:
    Saturation = 75
    Lineararity = 1
    FF = Effects off, Weight 20 and Strength 20.

    I cracked the 7 million mark for Drifting, but I will wait to the real game before I work on it more.

    I have gotten so addicted to this damn game though!  I can't wait now!  Have to finish Dirt quick.  :)

    •  This may sound silly, (none / 0)

      but I would love to just watch you play.  I enjoy watching a good game played well.

      Good stuff, Hollow.

      •  Next (none / 0)

        time we meet up I will have to bring the steering wheel.  I don't buy any car games that won't support it anymore - it's just that fun to use!
        •  Cool, thanks! (none / 0)

          I bought a wheel for the original Xbox (CM3) and it was so crappy (securing the thing), I just went back to using my controller.  That was the last time I considered buying a car racing game.  

          As far as I am concerned, racing games HAVE to be played with a wheel.  To date, the only wheels I have liked are those that come with a seat in the arcade.  Yours is encouraging news. :)

          •  Yep, (none / 0)

            they are a whole different thing these days.  When the games are customised to take advantage of the feedback it really kicks serious arse.  Dirt is a prime example of this.  When you land jumps the wheel locks up, and when you are in the air the wheel becomes light.  Actually the drifting in grid is pretty good too, as it actually has feel once traction let's go.

            Next time we meet up I will bring the wheel for sure.

            The only things I would change on the MS wheel to make it more competitive would be a stick shifter, and real bearings for the main shaft.  Other than those two things I have no complaints with it at all.  That is really saying something for a MS product.

        •  i have it as well (none / 0)

          and i just can't find a nice area to set it up

          Not all who wander are lost

          by Zoso Fan on Fri May 23, 2008 at 02:49:30 PM EDT

          [ Parent ]

          •  Yeah, (none / 0)

            have to admit that the place they sit makes a fair bit of difference.  When ever I take it to work to play on the giant plasma we need to use it on our knees, and although it's not bad, it's still not perfect.  Locking them to a table is the way to go.

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