How I Learned to Stop Worrying and Love the Gameplay Changes

Fri May 30, 2008 at 03:21:02 AM EST

Smoke Grenades
"These largely unused toys now come packed with extra punch, a concussive blast that temporarily disables nearby players and knowcks any shields out of their hands.  You can now also stick any of the three grenades (poison, smoke, frag) on walls to act as proximity-mine traps."  from EGM July 08.

Through a number of developer choices including cover with no jumping, no vehicles, unusual weapons, and unique pacing, Gears of War (almost ironically) offers gamers more opportunity for creative expression in combat than most other action games.  Even with the 3rd person perspective (where victims have a wide field of view), it is easier to sneak up on someone and literally scare the crap out of them, while blowing them to smithereens, than in most 1st person shooters where victims have a narrower field of vision, and larger and more complex maps.  These other games allow for flanking, but not in the same way, or more importantly, with as significant an impact as in Gears. At the same time, I have never heard anyone complain about "camping" in Gears, a phenomenon that occurs in almost every other shooter out there. In other words, Gears is unique in offering such a dynamic style of stealthy gameplay.

Reading about the option to use grenades as proximity mines, I became genuinely concerned that the dynamic stealth of Gears would be lost to some more static, camping-fest version of the gameplay I love.  While Epic assures us that Gears 2 is "bigger, better, and more bad-ass" than Gears 1 (implying that the core gameplay is still the same) I started to wonder if that really would be true.  As I thought about it, two questions came to mind. First, is Gears 2 going to play significantly different than the original game?  Second, which changes in Gears 2 are going to have the greatest impact on gameplay?

As I perused THE DIARY looking for new features and tweaks that would affect the core gameplay, I came up with two lists.  Numbers 1-4 are elements that will slow the game down, keep us further apart, and encourage "camping".  Letters A-C are elements that will speed it back up, bring us closer together, and discourage "camping".  

  1. Machine gun stopping power.
  2. Proximity mines of 3 types.
  3. New  weapons and tweaks to old ones - the emphasis being on increasing the power of the rapid-fire, distance guns.
  4. Shields: Meat and Traditional...both portable.

     A. Five players per team
     B. The removal of invincibility when sawing (and other melee executions?) and simultaneous multiple sawing.
     C. Destructible cover.
*Note: I am deliberately not including the networking optimizations because the original Gears was never meant to be played with special consideration for the networking issues.

Conclusion?  YES!  The rock, scissors, paper nature of the additions and tweaks to gameplay for Gears 2 will probably ensure that we still get all the fun of Gears 1 ... only with gravy AND melted cheese!

P.S.  The more I contemplate it, the less I think I am going to want to play the "respawn" gametypes.  There is something about the pacing and intensity of Gears that doesn't lend itself to respawing, at least for me anyway.  When I play Gears and die in a round, I almost always enter the death lobby extremely wound-up.  For that reason, the break is almost a welcome respite from the incredible intensity.  If there is respawing, I won't get the break I need, nor will the life I'm given have as much meaning.  Hmm...  I still think MeatFlag is gonna be a hoot, but right now, I don't see myself enjoying it more than say, the map, Raven Down, which is only good in small doses to break up the monotony.

What are your thoughts?

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  •  although (none / 0)

    i partially agree that stopping power MIGHT increase camping, i believe it is an absolutely necessary feature for us gearheads that play by the ground rules that we set (no melee, camping etc.) because it does bring back the whole point of the game which is stop and pop. The rest of the public might use it as a camping tool, but i think it'll be great for gearhead and FFF rooms.....Even though I think proximity mines are cool, i dont think it belongs in gears. If there are mines placed on cover, there is always going to be a  slight hesitation to walk to a large cover piece or two run to a piece of cover in a crucial part of the map because of the risk of blowing up when no enemies may be around. Cover is my friend, and i want it to stay that way. In gears 1, there are MANY occasions where me/others are punished for taking cover and the person that is charging/not using cover is rewarded, and i definitely do not want that to happen again in gears 2. Now i'm not saying this will deter me from taking cover, but i think theres enough to worry about like a sniper shot to the head, a boomshot, or thrown grenade before scanning cover for grenades. Hopefully it wont be too big of a deal, and the checks and balances will cancel themselves out to our liking, with a pinch of shenanigans
  •  There should be a way to somewhat (none / 0)

    counter the proximity mines provided we can see it, maybe shooting them or something?
  •  I don't have time for a full response yet, (none / 0)

    but I'll say this- First, Awesome article!!! GamePlay changes MUST be given a chance before they are condemned and as you say, if you do give them that chance you will make the game more fun for yourself and everyone you play with. That Said, I'm not sure what I think about Martardom and being able to stick grenades anywhere...I really don't those are good ideas. Taking one of the worst features from COD4 just doesn't seem wise and proximately minds will really change how we play the game....But we'll see!
  •  i feel that the proximity mines wont be that bad (none / 0)

    because the fact that the grenade is so large, then you should be able to see them, and counter them before you go boom. Plus only one of the grenades actually kills you instanly, the others stun you or poison you, which you should be able ot react fast enough to get out of there before your health is drained.

    Another point is that the frags aren't everywhere. Usually there is only one set of frags on the map. So someone cant keep picking up nades and placing them everywhere.

    I cant wait

    "No sheep just camels." 'What?' "Bitch I aint seen him." Blam! 'Roger'

    by CovanantElite on Fri May 30, 2008 at 11:57:23 AM EST

  •  I'm pretty sure you can shoot the grenades (none / 0)

    that are serving as proximity-mines like the claymores in COD 4.  Suns and I were corresponding via e-mail last night about the awesome possibilities that Gears 2 weapon upgrades will produce.  It will most definitely enhance the gameplay.  Imagine sticking a smoke grenade on an opening & luring a shield-wielding opponent to take the bait.  Not only does the grenade stun him & knocks the shield from his hands, but your teammate snipes his head off while the area fills with smoke.  LOL  These kinds of scenarios are a taste of what kind of possibilities that Gears 2 MP will have.  

    I don't really foresee camping to be prevalent in Gears 2.  The power weapons will randomly circulate throughout the map which will mitigate weapon whoring.  The gameplay possibilites are endless.  As Dom put it best in the King Raven helo, "This is going to be awesome!"  

    Gears is MY Star Wars!!! Wooohhh!!!

    by Blankman on Fri May 30, 2008 at 03:14:55 PM EST

    •  I believe (none / 0)

      only the non-power weapons actually rotate positions. Otherwise, we would be ending up with flamethrowers in sniper towers.
      •  From the EGM article, I interpreted that... (none / 0)

        all weapons would be rotated randomly throughout the map.  For instance, a lot of people don't believe that the Boltok pistol is a power weapon, but it is.  The Scorcher and Boom Shot will only appear in one spot per map, unlike a Longshot or a Torque Bow that can appear twice on a map, respectively (like Fuel Depot, Tyro Station, Escalation, Bullet Marsh, Canals)   However, those uber-weapons will also be rotating as well.  Of course, this is relegated only to Ranked Matches.  Private matches can have weapons swapped whichever way the host likes.

        Gears is MY Star Wars!!! Wooohhh!!!

        by Blankman on Fri May 30, 2008 at 04:54:38 PM EST

        [ Parent ]

  •  I think what's important is that EPIC isn't just (none / 0)

    throwing in multiplayer. As its been said, it seems multiplayer is a huge focus this time around... Our favorite game use to be bare bones and flawed...now that game is being presented to us with meat on it's bones and no flaws to be seen. The journey itself to Re-Emergence Day will be epic enough...I can't imagine the fireworks of our first official GearHeads match!
  •  Of course this is relegated only to... (none / 0)

    Ranked Matches.  Private matches can have weapons swapped whichever way the host likes.

    Gears is MY Star Wars!!! Wooohhh!!!

    by Blankman on Fri May 30, 2008 at 04:53:31 PM EST

    •  Yeah, that is the key (none / 0)

      If it just so happens that something just doesn't work for us, I think we will be able to deal with it in the options menus, though as a community, we have shown that we can even make "honor" rules work!  As rED just mentioned above, if we can make Gears work, just think what we can do with Gears 2!

      "Gears2 has legs, and they go all the way up!"

      by 3Suns on Fri May 30, 2008 at 05:56:19 PM EST

      [ Parent ]

  •  +100 (none / 0)

    points for making inference to Dr. Strangelove in your first front page post.

    I too, have learned to love the bomb. And gameplay changes.

    "We can categorically state that we have not released any man eating badgers into the area." -Major Michael Shearer, UK military spokesman

    by Sparton 501 on Fri May 30, 2008 at 07:28:30 PM EST

  •  Yes.... (none / 0)

    Nice write up Suns.....

    Grenade tagging will become a bit more active then....  I wonder if you can tag a meat shield???

    Poland...

    You will meet your maker, the "chainsaw" and POLANDSTYLE

    by Polandstyle on Fri May 30, 2008 at 07:34:53 PM EST

  •  Suns (none / 0)

    Awesome first piece.  Way to make an entrance. I LOVED the headline.

    I think the idea of rotating power weapons in Gears 2 in ranked because that means that it's going to force players like me, who are really good at one weapon but not so good at other power weapons, to learn how to expand your abilities.  Course I can always resort to my old standby during FFF ;-)

    Also, I LOVE the idea that bullets will slow you down.  It means that guys who play the game without using the cover dynamic will be severely punished for charging on in.  I mean, I said this a long time ago, but I don't think it's possible to camp in Gears because the game rewards you for being sneaky and smart.  I love what they're doing with this version of the game.  It's essentially forcing players to use the cover system and the mechanics they've developed.

  •  Quick question (none / 0)

    to the community, do we know if they (epic) have nurfed the AR snipe? Or are they keeping it the same one shot down with the AR?  I really hope they fix this as I think it also ruined what could've been amazing.  The guys out there that can snipe I have nothing but R-E-S-P-E-C-T but for those fools that do nothing but AR you I hope you get sodomized ahhh I mean chainsodomized!

    Oct 21/08 Nov 7/08

    by carr on Fri May 30, 2008 at 09:49:36 PM EST

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