Not blatant hating but...

Thu Jun 19, 2008 at 11:47:04 AM EST

with
(Directed at the 1Up.com writer)

Check out this article, over at 1up:

http://www.1up.com/do/feature?cId=3168258

Lots of GoW pictures. Hmmm. Bitterness, perhaps?

I agree with a lot of points of the article, and though it never actually mentions GoW, when you read the content, it seems to be describing a lot of elements of the game.

I love Gears (obviously, or I wouldn't be here). I was kind of insulted reading the article, partly because I'm a fanboy, but also partly because I felt the game was misunderstood. Some of my friends hate on the game and say it has a ridiculous story. I love it. The presentation, the characters, and most notably, Sera. It's the shit. And in my opinion, its story is no more ridiculous than what you may find in any other game.

It's lame to see games cater to males in the 12-15 demographic. I remember being psyched to see the trailer of Prince of Persia:Warrior Within, only to be disheartened after I viewed a cutscene from the game. In it, our hero fights a horde of baddies, only to be approached by a sultry female villain. All the while, her ass fills 3/4 of your screen! Now that was lame.

That could also be said of Rachel from Ninja Gaiden. I remember the scene when Ryu pulls her from a slain monster's gullet and her Pam Anderson boobs were dripping with goo. I can't say I disliked that scene, but it was over the top.

We walk a fine line. I fully admit that some games cater to a young audience, and that's fine. To each their own. It's lame to see that kind of stuff but it obviously sells games. What pisses me off though, is how people get hell-bent about games like GTA and the content contained theirin. First off, it's a MATURE rated game. So all you damn politicians blowing your wads that such pieces are abominations can kiss my ass. It's a mature rated title. Even my critique of games that cater to 12-15 year-olds is a little ridiculous. I may not want to see that stuff, but it's entertainment. A lot of games go for the tried and true formulas. You could argue that Gears did the same thing. But I don't think they did. Anyone who's played a few of Epic's games know that the character style, the weapons, the ultra-violence, are all Epic's "thing." Titles that focus on such elements are no different than what you find in books or movies. There's different genres. Personally, I found Gears refreshing because it was so damn violent. The charater's are retardedly beefy and over the top. But you accept it, just like the fact that you accept Arnold is a street detective in "Kindergarten Cop."  

If parents want to let their kids play mature titles, that is fine. But don't attribute incidents like Columbine and Virgina Tech to violent games. Honestly, violent games have probably prevented people from going out and shooting somebody!

I'm also irritated about how damn politically correct our society is. I'm all for equal rights. If you want to wack your winkie off and be a woman, fine. Just don't infringe upon me and my way of life. So long as what you do doesn't hurt others, I'm fine with that.

But if I want to watch Rambo ruthlessly murder people, or play as some metal-clad badass with a chainsaw on the end of his rifle, I'm gonna do it. Not every game is like that. I'd even go so far to say that I think now is one of the best times to be a gamer. There's something for everyone, be you hard-core or casual.

I don't know what the hell Bob was griping about in his article. He touched on elements present in a lot of games. If you want something more, read a book. But even there, cliches are abound.


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Comments Disabled | 17 comments

  •  This guy takes himself too seriously (none / 0)

    There are video games.  We are Not watching movies!  Or reading books.  We do not expect a great story.  Just Great Action!   If the Story is good, then that is a Bonus.  

    And since we as a human race are regulated to desk jobs and city streets, we Need to take out some of our male Angst some way.   We don't have opportunities to wrestle a bull or break a horse.

    They say that video games promote violence.  I take an somewhat opposite approach (not to say that it can't happen).  When we need to blow off some steam and or have a few laughs, we can game.

    Critics for the most part are people who don't do things themselves, only complain about what is wrong with Someone Else's Efforts.

    "I do not tell lies, but I am a savage".

    by Kenai 91 on Thu Jun 19, 2008 at 11:59:09 AM EST

  •  Great post! (none / 0)

    I will limit my response just to the Gears story part.  Without comparing it to other stories in other games, I thought the level of story telling and narrative-advancing cutscenes matched the action perfectly - as far as I was concerned, it was a perfect marriage.  I loved every second of Gears 1 campaign.  Also, the characters matched the over-the-top gore - that is what it IS!  This is not Driving Miss Daisy, so don't expect long conversations and hot, old women.

    Having said that, I am thrilled to hear that Epic is concerned about continuity (including their mistakes in the first game), and I am even more thrilled about the approach they are taking - background being written on the COG tags etc.  Using the setting, props, and action itself to tell the story is far more interesting and immersing, imo, than just showing people what happens next.  This was why I was all gaa gaa goo goo over BioShock.  Let us consume the story when we want to, at the pace we want to, and in various forms.  I LOVE discovering documents and stuff that we have to read to find out what happened. Something about the written word, and the freedom to unravel the story when I feel like digging in.

    "Gears2 has legs, and they go all the way up!"

    by 3Suns on Thu Jun 19, 2008 at 04:52:32 PM EST

  •  To be entirely honest, (none / 0)

    I think perhaps the article has been misinterpreted: I believe the man may (perhaps) be a bit of a misunderstood satirist.
    That's not to say Gearhead arguments lack merit (cliches can be fun!), but rather that I, by and large, agree with his overarching reasoning.

    "We can categorically state that we have not released any man eating badgers into the area." -Major Michael Shearer, UK military spokesman

    by Sparton 501 on Thu Jun 19, 2008 at 10:18:45 PM EST

    •  I will now give the article a read. (none / 0)

      Anytime I notice anyone criticizing Gears for its character size, my mind just goes "Nothing to see here, move along".  They obviously missed the whole point, is my reasoning.  (besides, in this case especially, tyrus' critique was entertaining enough. I had to refrain myself from answering on about 4 different themes. ha ha ha)

      I'll have to check the original article out now.

      "Gears2 has legs, and they go all the way up!"

      by 3Suns on Fri Jun 20, 2008 at 01:11:20 AM EST

      [ Parent ]

  •  There are multiple ways to communicate a story (none / 0)

    There is the Bioshock, interactive ways; The Halo "along for the ride" and then the "we have a story because we have some awesome gameplay elements and need a reason to use them" communication.

    Don't get me wrong there are some cool ideas in Gears that could lead to some real depth in story telling...but just taking the game for what it gives you the only reason your engaged is because of the gameplay.  Quite frankly, if anyone dies...well...there's SO much blood and gore and death that you don't really care when someone dies.

    For instance when Carmine died my mind went through a "Oh snap! That was awesome!" rather than "WTF?! That's it Locust's it's on"

    Sure, in some media you just want to see action (Die Hard, Gears of War) but to me the piece of media that can combine both action AND takes the prize by a long shot (Lord of the Rings, Bioshock)

    Just my 2 cents =)

Comments Disabled | 17 comments