Media Round-Up, June 22nd-29th

Sat Jun 28, 2008 at 09:02:21 AM EST

In reverse chronological order

I. Dan Hsu's Interview Q&A with Cliff

"The lancer, the bayonet, is our lightsaber."

Twelve minutes and twenty-nine seconds more of Cliff and Shoe (the questions are from the 1UP community). GREAT interview, though some of the questions were already in the magazine (crocodiles and alligators anyone?)!   The Q&A Video. Watch and let us know what you think.

II. Also, there is also a new interview with Cliff up over at Crispy Gamer.

Crispy Gamer: One of the biggest criticisms about the first game was the story, or lack thereof. It sounds like you're doing a better job this time.

Bleszinski: We are. And there are multiple ways we're doing that. We're repeating the objectives and what's going on a more regular basis, we're using discoverables like a newspaper that might tell you about Emergence Day, and there are levels that have loudspeakers and characters who comment on what's going on. And we do have some cut scenes, but we're not fans of long cut scenes because it's a videogame and you want to play.

snip

Crispy Gamer: ...were you surprised at how many women played the game?

Bleszinski: Dude, there are women with Gears tattoos. But then, there's a guy who branded himself with a gear. But yeah, a lot of women play Gears. There's a clan called Girls of War. I think part of it is the pacing of the game. It's not a "run around like an idiot and teabag people" kind of game.

III. 1UP Specials: Gears of War 2 Multiplayer

GameVideos Gears 2 MP Video

Enjoy!

  • ::

Permalink | 38 comments

  •  Nice! (none / 0)

    Cliffy is awesome...Although he's right, Gears isn't a "run around like an idiot teabagging people game"...it's a 'create rules to make the game fun type of game...;)

    Great interviews!

    •  Let's just drop the whole bitching about rules (none / 0)

      thing.  This isn't directed entirely at you, but rather to the site as a whole.  We're not accomplishing anything by arguing about it more.

      Second GT: extrateresticle

      by captain crunk27 on Sat Jun 28, 2008 at 12:55:17 PM EST

      [ Parent ]

      •  Believe me, I agree (none / 0)

        And I'm the one who hasn't been complaining...We had a discussion about this in our room between our team members. Complaining doesn't get us anywhere.

        The only reason I said what I did above there was because Cliff needs to be careful about ragging on other games when Gears multiplayer was as broken as it was.

        But like I said, during matches you will rarely hear me complain. I still love this game! =)

        •  Yes, and my apologies (none / 0)

          for choosing that quote.  I meant not to troll. I have just always found myself totally agreeing with Cliff on his design choices, of which he has often been quite vocal - especially as regards Bungie's choices for Halo (two different characters for co-op mode, and shorter cutscenes, jumping etc.).  All of Bungie's design choices are objectively arguably just as good or better than Epic's with the one exception of two Master Chiefs for co-op.  They established in the novels that there were several Spartans.  They should have used them for the co-op modes, in my opinion.

          "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

          by 3Suns on Sat Jun 28, 2008 at 04:45:32 PM EST

          [ Parent ]

  •  Why is there (none / 0)

    Vaseline next to his computer?
  •  And (none / 0)

    am I understanding correctly that you can only get 1 of something for an achievement per match? If that is what he is saying - that's fucking retarded
    •  It will (none / 0)

      stop achievement whores at least
      •  That's for (none / 0)

         sure, no more getting gernade tagged all round, that will be a good thing :)
      •  and it forces (none / 0)

        people to use each weapon simultaneously if they want the achievements.. (ie - nades 1 round, boomshot the next, then the snipe..). I think its a damn good idea.
        •  I think this is how it works: (none / 0)

          Within a single round (e.g., 9 of which a match is made up of for a best of 5), you can get say 5 different points towards 5 different achievements (e.g. if you manage to kill all 5 enemies by yourself, using 5 different methods:  Longshot headshot, grenade tag, saw, arrow stick, and boomshot).

          Those who want to go all RPG (CoD4 Golden gun type thing) can get points towards 5 different achievements in a single round.  

          I think it is a brilliant solution and it will absolutely stop any kind of weapon whoring, at least that which is motivated by stats and achievements.  Instead of having teammates killing people over the Longshot, for example. Teammates will be SWAPPING weapons so they can both get points for each weapon....in theory.

          "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

          by 3Suns on Sat Jun 28, 2008 at 04:10:17 PM EST

          [ Parent ]

          •  True (none / 0)

            but in ranked, you can't kill your teammate any way, but I do see what you're saying.

            I'm feeling California and looking Minnesota.

            by heeyoh2 on Sat Jun 28, 2008 at 04:12:12 PM EST

            [ Parent ]

            •  Ha ha ha Shows how much I have (none / 0)

              played ranked!  I cannot imagine playing this game without FF on.  It is funny, because in Halo, there aren't even achievements for it, and people get killed quite often for power weapons.  Oh the wilderness that is XBL and the random gamer!

              If friendly fire is off for matchmaking, it will only be because all my friends are draggin' me along, that I play in that realm.

              "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

              by 3Suns on Sat Jun 28, 2008 at 04:36:50 PM EST

              [ Parent ]

    •  i wish (none / 0)

      they just took achievements out of MP COD had there achievements set up the best IMO.
      •  Yep, IW really hit the nail on the head... (none / 0)

        when they did that.

        I'm a Gears Fluffer!!! Wooohhh!!!

        by Blankman on Sat Jun 28, 2008 at 03:36:51 PM EST

        [ Parent ]

        •  Yes, they did for CoD4 (none / 0)

          but in that game, you sometimes get 45 kills a round (I said "you" not "me" ha ha ha).  Also, people get to choose their starting weapons, including a Sniper Rifle.

          They only way the CoD4 system would work for Gears 2 is if they gave gamers those same experiences - MANY kill chances per round, and FULL starting weapon choices.

          "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

          by 3Suns on Sat Jun 28, 2008 at 04:18:06 PM EST

          [ Parent ]

          •  It is like trying to import (none / 0)

            Japanese management practices to the west, without understanding, and providing for, all the individual sacrifice and support that goes on behind the scenes.  You have to take the WHOLE system, or think up an entirely new one.

            "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

            by 3Suns on Sat Jun 28, 2008 at 04:20:17 PM EST

            [ Parent ]

          •  I think you misundertood us. (none / 0)

            I'm simply agreeing with the fact that there are no achievement points that can be gained from CoD 4's MP at all.  Yes, there are perks & leveling up, but people that are achievement whores aren't bogging that game down in order to "achieve" a specific kind of kill with a specific kind of weapon.  Since they aren't being rewarded by getting an achievement, they're playing it for the enjoyment which is how it games should be played in general.

            I'm a Gears Fluffer!!! Wooohhh!!!

            by Blankman on Sat Jun 28, 2008 at 04:23:39 PM EST

            [ Parent ]

            •  Ah, that makes sense, and (none / 0)

              I would agree, that would be fine as well.

              "Since they aren't being rewarded by getting an achievement, they're playing it for the enjoyment which is how it games should be played in general."

              Yes!  (but if they absolutely must tie in the achievements with weapon specific performance, then at least limiting progress to one point per gun per round is better than not at all.)  Yep.  Good, good.

              "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

              by 3Suns on Sat Jun 28, 2008 at 04:27:34 PM EST

              [ Parent ]

      •  Agreed! (none / 0)

        I'm feeling California and looking Minnesota.

        by heeyoh2 on Sat Jun 28, 2008 at 04:09:56 PM EST

        [ Parent ]

      •  I don't agree. (none / 0)

        See my post above.

        "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

        by 3Suns on Sat Jun 28, 2008 at 04:11:03 PM EST

        [ Parent ]

    •  It definitely takes away the competative nature (none / 0)

      of getting achievements...which kinda sucks, but so does achievement whores so it's a lose-lose
    •  I think it makes the acheivements more (none / 0)

      respectable. In gears, i never even considered the achievements a big deal because so many people boosted.

      Not all who wander are lost

      by Zoso Fan on Sun Jun 29, 2008 at 12:27:53 PM EST

      [ Parent ]

  •  Hey, I remember hearing all about (none / 0)

    story info being added to COG tags.  I don't remember hearing about "discoverables".  That is my ABSOLUTE FAVORITE WAY of telling (learning the) stories in games! Bioshock, Marathon!  YES!

    WOOO HOOO!

    Blank, can you make that explicit in your FAQ? (I haven't read it for two weeks or so, so if it is already in there, my apologies).

    "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

    by 3Suns on Sat Jun 28, 2008 at 04:31:48 PM EST

  •  The only (none / 0)

    thing that worries me about these things is that people will go in get their 1 tag or headshot or curbstomp whatever it may be then leave.  I really hate people quitting matches because it really hinders the team in a game like gears.  It would be great if they implimented some sort of punishment for those quitters.  Like not being able to join another game til that game was finished or a 15 min time out.  Its just one of my pet peaves!

    Oct 21/08 Nov 7/08

    by carr on Sat Jun 28, 2008 at 06:31:41 PM EST

    •  Yes! The Penalty Box! (none / 0)

      That is what I suggested years ago over at HBO when Bungie was still making Halo 3.  Anyone who quits a game half way though, should not be allowed to rejoin another game until at least 10 minutes have passed.  If someone needs to quit a game for legitimate purposes, usually it takes at least that much time to take care of what they needed to take care of.  If it is for illegitimate purposes, then they shouldn't be playing and quitting anyway.

      Instead, Bungie just gave them minus 1 experience point!  NOT AT ALL EFFECTIVE!  EPIC FAIL at trying to solve the quitters problem. If they were going to use that system, they needed to do something serious like minus 30 or 50 points.  But nah, the PENALTY BOX is what they have to have.

      "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

      by 3Suns on Sat Jun 28, 2008 at 07:15:06 PM EST

      [ Parent ]

    •  If someone quits early from a ranked match, (none / 0)

      in ANY game, they should have their account banned.  That's MY opinion, haha (but seriously, I would love if that happened).

      I'm feeling California and looking Minnesota.

      by heeyoh2 on Sun Jun 29, 2008 at 01:31:04 AM EST

      [ Parent ]

      •  LOL (none / 0)

         but sometimes the people with crappy connections just lag out, so that would suck to get banned for lagging out LOL.
      •  I hate to break it to everyone... (none / 0)

        but sometimes I have to leave a game, whether it be my sister needing something (falling down the stairs, hasn't done that in awhile) or some kind of emergency with the need of calling 911 (I've had the ambulance at my house more than I'd like to know) my mom is diabetic and sometimes needs instantaneous assistance... should i be punished for leaving a game early because of outside sources i have absolutely no control over of?

        I agree with grymm, just make the stats dont count, and maybe kick me down 100 spots on the leaderboard, whatever i dont care.

        •  Boxin, that is why I suggest a Penalty Box (none / 0)

          It has no effect on your overall stats, nor would it affect your achievements.  As I stated early, the experience thing Bungie tried has absolutely zero effect on quitters, so why bother with that.  

          If you have an emergence, surely you won't mind if you aren't allowed to join a game for 10 minutes starting from the moment you quit.  You are probably busy taking care of things for that long at least anyway.  What it would do, however, is make it impossible for game quitters, to just leave a game because they were losing, or didn't like the map.  10 minutes would be too big a penalty for those babies to handle.  It would be easier and more enjoyable to just play the game for that amount of time.  You know what I mean?

          P.S.  Johann and Timothy had a GREAT time gaming with you and Degrees and the other Gearheads.  Cheers, my little Canadian brotha!

          "AAAAAAAHhhhhhhhhhhhhhhh!" (Lieutenant Kim wielding the saw)

          by 3Suns on Sun Jun 29, 2008 at 10:39:32 PM EST

          [ Parent ]

        •  no, Boxin, (none / 0)

          that's what they do now. If you leave, the stats don't count.



          "See? All I know is ball, and good... and rape."

          by Grymm on Mon Jun 30, 2008 at 06:42:25 AM EST

          [ Parent ]

    •  If someone quits out, (none / 0)

      their stats from the game don't count.



      "See? All I know is ball, and good... and rape."

      by Grymm on Sun Jun 29, 2008 at 02:44:53 AM EST

      [ Parent ]

  •  Blank (none / 0)

    better add a picture to this before it leaves the front page...

Permalink | 38 comments

Sponsors