FFF Recap TU3 Impressions Edition

Sun Mar 29, 2009 at 05:27:20 AM EST


I googled "A Good Start" and this was the image I got.  Works for me.

This was going to be short and sweet but ...it isn't.  LOL  

First, I just want to mention that as Infidel reminded us many, many times, there is very little in the Title Update that actually affects the way Gearheads play when we are using house rules.  However, the few changes are significant, positive, and actually almost eliminated the need for house rules altogether. With the exception of no smokes, no roadie-rolling, and no grenade planting it was "No holds barred" all evening.  The house rules stress was almost completely eliminated, because those three rules are easy to implement and enforce.

I think the biggest change with TU3 for me, is the fact that the shottie brings down the saw now. It may not be completely foolproof because of lag shenanigans, but if someone gets a full on shot with the shottie, that saw comes way down, the lancer bearer is vulnerable, and will most likely lose the skirmish. I think this is as it should be.  Two thumbs WAY up!

Second, so far, the two-piecing seems to be taken care of.  The melee stun seems to be minimized enough that we were able to play no holds barred all night, with the exceptions of the three rules mentioned above.  ("One-piecing" is still in effect though.  LMAO.)

OK, now here are some minor issues I still have with the game (some of which are common to all online games).

First, the networking code is still not optimized enough to adequately minimize host advantage.  Two brief examples:  I had been downed in the river, I crawled to the top of the ramp and then when Blank executed me, I appeared executed at the bottom of the ramp - a full 15 feet away, second, for all the marbles, I was 1v2 and I threw a grenade clean into the hallway on Blood drive but on the host machine, I must have been behind the pillar I guess, because the grenade must have bounced off the pillar falling at my feet and killing me.  That kind of thing is infuriating, but it happens in CoD4 as well, so what are you going to do? One thing unique to Gears 2 networking however, is the fact that the shottie sometimes simply doesn't fire.  I pull the trigger, but host doesn't recognize my action.  It literally takes one-one-thousand-one, one-one-thousand-two before my shottie fires.   In the meantime, the enemy has already placed at least one good shot on me and I am dead in the water.

While on the subject of the shottie let me just add that like Zoso, I really miss the shottie duels that we could have in Gears 1.  However, that change to gameplay is a deliberate design change and is a legitimate between originals and sequels of a title.  I miss the shottie duels, but such is life.

Second, the Hammerburst is ridonkulous.  I am pretty sure the following claim would stand up to actual experimentation: host active-reload Hammerburst needs only hit the target four or five times to bring him down.  I have said this before but it is basically a long-distance shotgun.  The greater the ping (distance of client from host) the weaker each bullet becomes.  This is something I experienced with the Lancer in Gears 1, and it really becomes unfair because going head-to-head, the guy closest to the server will win. My Lancer in Gears 1 is a spit-ball gun, not much better in Gears 2, and I simply don't have the accuracy to use the Hammerburst toe-to-toe with most gamers.

On the other hand, the good thing about the Hammerburst, is that it forces people to use cover, and it rewards skilled players.  I am not skilled (I cannot keep the reticle trained on my enemy...to say the least), so I don't benefit from this change, but I respect the results.

Finally, thanks to Blankman for hosting. Also, it was awesome to play with a happy Blankman.  Like I said in the room, if Blank is happy, I am happy and can deal with all sorts of stuff, and this was in the face of many attempts to saw him in two (push his buttons so to speak).  I think his shottie was bringing my saw down all the time - I didn't get many kills on him, anyway.

A couple more things:

Papi, Johann, and Circuitz got some great CoD4 gaming in, I think, and it made me happy to see Johann enjoying himself so much and getting a chance to game with those two!  Great stuff!

Also, L4D was great as always, though I think all of us would have rather we were pwning noobs, than each other.  Very few of us made it to the safe house on any of the rounds.  Oh, yeah!  Gravy!

Last little tidbit.  At the end of the night, we played Casual Horde on Fuel Station Levels 1 - 20 and had a great time.  Having only played Horde on insane, it was weird to be able to run around the map and take Locusts down in a variety of ways, while shooting the breeze and laughing. (Zoso kept headshotting locusts right in front of me.  It was hilarious!)   Lots of fun.  

Great people, good times!

Share your impressions, stories, and exploits below, Gearheads!


Tags: FFF recap, March 27 2009, TU3 Impressions (all tags)

Comments Disabled | 18 comments

  •  thank god the smoke (none / 0)

    radius is reduced.  smoke is a key component when playing annex.  Now it makes annex much more fun  

    Can we through smoke to strictly provide cover??  not to down your opponent but to facilitate your get-away or as a diversionary tactic.  i threw smoke strictly for this purpose in our game friday and was met with "no smoke"(i think i did down someone by accident)

    i used to date the blond in the picture.  her name is consuela.  she is actually from mexico.  

    The road, it's home, the mountain high, river low...

    by DEGREES OF FREEDOM on Sun Mar 29, 2009 at 08:25:42 AM EST

    •  DEGREES! (none / 0)

      IT was YOU!!!  You were the one who was lettin' 'em go, and then standing back and laughing while we all fought over who dealt it!  Silent but deadly!

      Also, I thought of you when I posted the pic. I figured you were the one behind the camera, buyin' beers for Consuela and her friends. But you are mistaken about her identity.  Consuela is just one of her aliases.  You may have met her in Mexico, but she is really from Germany.

      •  i am sorry (none / 0)

        but i love hearing blank scream "no nades".(im grinning) used responsibly smoke is an asset  
        alas the rain has passed and im back to work and very behind!!

        im a sucker for blondes who drink good beer and dont mind showing the goods  

        The road, it's home, the mountain high, river low...

        by DEGREES OF FREEDOM on Sun Mar 29, 2009 at 09:09:28 AM EST

        [ Parent ]

  •  thats (none / 0)

    a lot of beer.......

  •  Thanks for the write-up, Suns. (none / 0)

    I really don't think that the TU3 had a placebo effect like Infidel was alluding to.  Yes, there were minor tweaks made.  However, those tweaks were essential to the overall gameplay.  There is no longer a delay for mantling over cover or lower level grades.  Even with house rules, the lowering of the chainsaw is a major improvement even though the majority of us wield Hammerbursts.  The main thing that I enjoyed was the reduction of the two-piece.  People may gripe not being able to shoot or melee out of a roadie run, but I embrace that change with open arms!  Nothing is as frustrating as getting two-pieced out of someone's charge.  Also, the simple ability to talk to the other team before another round started was long over due.  Gears 2 is finally going in toward the right direction.  I can't wait to try out the new Snowblind maps on Tuesday!

    Friends don't let friends two-piece.

    by Blankman on Sun Mar 29, 2009 at 02:11:20 PM EST

  •  Man, I'd pounce that blonde chick faster than... (none / 0)

    well, a German on Beer.

    Sorry, I didn't make it guys. By the time I was ready to switch to game with you guys most of the Heads were offline. Glad to hear it was a good time, though!

    "Vuht? Ze Panzerz? WHO LET ZE PANZERZ OUWT?!?!?!?!"

    by Grymm on Sun Mar 29, 2009 at 04:31:44 PM EST

  •  Wow (none / 0)

    I had a great time with your son, Suns ;-)

    He's really, really good at COD4 man.  Better than I am and I've put in like a week or two of playing that game at this point.  LOL

    I did thankfully top the evening with a fantastic effort on Crash, my best of the night where I went something like 14-4, killing the guy who owned Johann, Circuitz and I in the last match a bunch of times.  I really want to get the extra camo for the g36c but I always seem to struggle with it and then as soon as I go to the M4, my old standby, I'm usually right around even with the K/D ratio and I had my best match with the M4 on the last map.

    Modern Warfare 2 FTW!

  •  Two thumbs up... (none / 0)

    to the boobs and your happiness!

    http://tyrus-onthepath.blogspot.com/

    by tyrus on Mon Mar 30, 2009 at 02:08:44 PM EST

Comments Disabled | 18 comments