ODST review - Spoiler Free!

Wed Sep 23, 2009 at 04:32:15 PM EST

Finished ODST yesterday. Honestly, I haven't enjoyed a Halo game this much since the original...

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ODST doesn't do anything new. Well, not much anyway. The key to ODST's success is that it presents things in a new and interesting way.

First off, you're a human. In previous Halo games, you assume the role of the Masterchief, Spartan-117, a super-soldier who rolls through enemies like fire in a field.

In ODST, you assume the role of "The Rookie" a new Orbital Shock Drop Trooper. Billed as the "best of the best" (beneath Spartans), ODSTs are badasses dropped from orbit in one-man pods. They're more than you're average grunt, because they have balls of steel and are put into the toughest of situations.

Gameplay-wise, what does this equate to?

The game is hard. Much harder than previous Halo titles.

You're not as fast as Masterchief, nor do you have recharging shields. Instead, you have "stamina." Basically, it works like Call of Duty titles. Take damage, you're screen goes red. Take enough damage and your health-bar starts to go down. Fortunately, there are health packs and kiosks abound, so finding a quick fix isn't an issue.

Unlike the last two Halo games, you can't dual wield. But that's okay, because nearly every gun in the game doles out death, some just work better than others. Need to take out an enemy with a shield? Better take a plasma-based weapon.

Bullets work fine on bare flesh.

But because you can't dual wield, the old strategy from the original Halo comes into play. The ability to adapt and think on the fly are key to ensuring your survival.

The other noticable difference is that everything is so much bigger. In every Halo game before ODST, you're the eight-foot tall, two-ton Masterchief. Not here.

Enemies are bigger. Cars serve as cover.

And though it sounds like little difference, the lack of a shield is what makes ODST so different. You HAVE to take cover and recharge that stamina. Even a group of grunts presents a challenge.

The first time I squared off against a group of hunters was nail-biting. And a pack of Brutes is quite a challenge.

What really stands out about this game is the story and the setting. The music still has some of those familiar Halo undertones (strong drumbeat), but hearkens back to the original with a little bit of that electronic flair. Add some saxophone, and the music is as memorable as the original.

Overall the voiceacting is pretty damn good. I love when your screen is red and your trying to recharge stamina. Your character will pant, then heave a sigh of relief as the redness fades away and color returns.

ODST is also different in that there is no radar. Instead, you hook up with the AI of the city, the Superintendent, and upload a map to your visor. This allows you to see enemy movements in real time. You can set waypoints, directing you where to go on the compass. Add to that the night vision move presented by your visor, and the game presents something interesting and useful aesthetically. Allies are outlined in green, enemies red, while items and weapons are outlined in blue.

The city of New Mombassa is awesome. You move through streets and apartments. Bodies of aliens and humans litter the streets, giving you a good sense of the devastation of war. Rain randomly comes down, peppering the neon-lit streets as a melancholy jazz piece kicks in. Sometimes, it feels like you're playing a game of Blade Runner rather than ODST.

The city itself is a character. And the the AI Superintendent, though largely mute, posess an incredible amount of character himself. You'll get warnings from neon signs saying "Watch out!" as alien ships scour the city, looking for any survivors.

This isn't your traditional Halo. It's graphic, gritty, and full of great moments. The campaign itself is awesome, but with the addition of firefight, the title goes over the top.

Firefight is simlar to Horde in Gears of War. It's largely infantry based, but one level in particular is huge and allows you to get in a hog with friends.

Firefight is comprised of 3 sets, with five waves a piece. To my understanding this goes on indefinately until you die. And die, you will.

The other night, some friends of mine (from Newspail - Dolbex, Brownrecluse and Fuzz) made it for two hours at the Alpha Oni station. We accumulated over 600,000 points.

Saying it was ridiculous was an understatement. but what really makes Firefight is the music. Yes the MUSIC. by each 4th or 5th wave, a drumbeat kicks in, adding to the tension and the awesomeness of the situation. If you don't get fired up from that, you must be an android. Every time I hear that, I want to bellow a primal scream at my alien foes. It's that damn good.

Right now, there's no plans for additional DLC for Firefight. But I sure as hell hope there will be. Bungie has stated that if fans like Firefight, it'll be included in Halo: Reach.

Until this title, I was really disapointed with the last two Halo games. But it's resparked the hope that Bungie still has some magic in their hat. Here's hoping they continue to have some tricks for us.

Until then, I'll see you on the field, pistol at the ready.    

   


Tags: ODST review (all tags)

Comments Disabled | 11 comments

  •  Beautiful Review! (none / 0)

    This particuarly rang true: "But because you can't dual wield, the old strategy from the original Halo comes into play. The ability to adapt and think on the fly are key to ensuring your survival."

    From what I've played, ODST is like a true Halo 1 sequel.  Back to the basics - Quality adapt and think on the fly strategy, blood pumping music and challenging enemies.

    And Firefight sounds like a blast...Can't wait to play more!!!

    Without spoilers...were you satisfied with where the story goes?  I'm not very far but like where it's at thus far...

    "As for FFF we'll see how my social life unfolds that night. Which basically means i'll be gaming lol" -Boxin

    by SweetTea023 on Wed Sep 23, 2009 at 05:11:08 PM EST

  •  Thanks for the review, tyrus (none / 0)

    No surprise, really.  The more I heard about it, the more it sounded like the game I had been requesting from Bungie for years now.  lol  

    As regards story, in their early FPS, Marathon, Bungie had the terminals from which you would get the story.  This seems to use the same narrative tool, but in the form of mini-movies instead of text.  Notice how I am calling them mini-movies and not "cut-scenes" which, to me, are the opposite of immersing.  Cut-scenes are the bane of gaming narrative.

    Also, being more like Blade Runner is a very good thing, even if it is consciously done and recognized.

    Great to hear.  Well, we will have two copies of the game by next weekend.

    •  just watched blade runner a couple nights ago (none / 0)

      classic

      Not all who wander are lost

      by Zoso Fan on Wed Sep 23, 2009 at 07:43:10 PM EST

      [ Parent ]

    •  I just notice Tycho wrote something (none / 0)

      similar about the narrative of the Halo games.

      Bungie has clearly tired of hearing people say that ilovebees - which is, at root, an advertisement - had more narrative power than their actual games. Choosing to fold a robust narrative into the game [ODST] itself (in the form of progressively unlocked graphic novel slash radio drama) recalls the best kind of Terminal [Marathon] fun, uprezzed and thoroughly modern.

      He called the approach "graphic novel slash radio drama".  hee hee hee

      I am thankful for Ken Levine, who called BULLSHIT! on all cutscene story-telling, with his hit-you-across-the-face BioShock mise en scene and tape-recorder awesomeness.  

      Baby James!

  •  Thank you Sir, may I have another? (none / 0)

    Looking forward to some Halo love until MW2 comes out.

    Just what the Doctor ordered!

    "I do not tell lies, but I am a savage" ~ William Wallace

    by Kenai 91 on Wed Sep 23, 2009 at 09:07:48 PM EST

  •  Last night (none / 0)

    Got a little bit further in the campaign.

    Really like it now.  The intensity factor is high, but fun at the same time.  

    Man, when those Hunters are firing Fuel rods at you and the music is beating...

    Seriously, what's not to like?....  Halo is just fun.

    Listening to Grunts tauntings...   Sticking them with grenades...

    Stopped campaign after a little while to Firefight with Nate, MDK and ???  (MDK's friend).

    That was fun.  We got an achievement for breaking 200,000 points on Heroic...   We could have kept going, but it was getting late.

    Highlights of Firefire.

    I got incinerated by a fire grenade.  Nate calls out "I just lost my best friend!"  lol   We were a Warthog death machine tandem all night

    Second favorite.  On the bonus round, I peak my head out of a doorway and about 30 Grunts all lobbed plasma grenades at me at the same time (must have been some kind of skull...) lol  It was Hilarious!  Imagine, 30 blue fireballs coming at you at the same time!  The sky was full.  Needless to say, I did Not escape all of them.....  

    "I do not tell lies, but I am a savage" ~ William Wallace

    by Kenai 91 on Thu Sep 24, 2009 at 04:09:31 PM EST

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