Maybe we can give it another shot...
posted by BoxinLeprechaun
Tue Mar 04, 2008 at 04:17:22 PM EST
Heres the most important part of the article.
* Fixed a medic invulnerability exploit.
* Fixed grenades going through players or buildings.
* Fixed exploit with rockets causing damage through thin walls.
* Fixed exploit allowing snipers to fire faster than intended.
* Fixed exploit allowing players to teleport with the intelligence.
* Fixed exploit attaching sappers to buildings through walls.
* Fixed spy backstab exploit.
* Fixed spy being able to attack without dropping his disguise.
* Medics no longer heal enemy spies when they're not disguised.
* Tweaked autobalance calculations.
* When an engineer dies in sudden death, his buildings explode.
* Fixed stats sometimes not reporting correctly.
* Added a dialog to indicate when the host shuts down the server.
* Added rumble to TF weapons.
* Fixed ping column sometimes getting hidden in some resolutions.
* Added 10 and 14 player game sizes.
* Prevent hosts selecting game sizes above their bandwidth limits.
* Improved handling of large network packets to eliminate bandwidth spikes.
* Reduced respawn times for smaller games.
I'll probably be playing it sometime tonight to see if it really helped the lag situation. Anyone want to game with me? http://xbox360.ign.com/articles/856/856498p1.html
- BoxinLeprechaun's diary :: ::