Maybe we can give it another shot...

Tue Mar 04, 2008 at 04:17:22 PM EST

It seems Team Fortress 2 has been patched fixing a ton of bugs and such and it seems they've cleaned up  some of the networking.

Heres the most important part of the article.

    * Fixed a medic invulnerability exploit.
    * Fixed grenades going through players or buildings.
    * Fixed exploit with rockets causing damage through thin walls.
    * Fixed exploit allowing snipers to fire faster than intended.
    * Fixed exploit allowing players to teleport with the intelligence.
    * Fixed exploit attaching sappers to buildings through walls.
    * Fixed spy backstab exploit.
    * Fixed spy being able to attack without dropping his disguise.
    * Medics no longer heal enemy spies when they're not disguised.
    * Tweaked autobalance calculations.
    * When an engineer dies in sudden death, his buildings explode.
    * Fixed stats sometimes not reporting correctly.
    * Added a dialog to indicate when the host shuts down the server.
    * Added rumble to TF weapons.
    * Fixed ping column sometimes getting hidden in some resolutions.
    * Added 10 and 14 player game sizes.
    * Prevent hosts selecting game sizes above their bandwidth limits.
    * Improved handling of large network packets to eliminate bandwidth spikes.
    * Reduced respawn times for smaller games.

I'll probably be playing it sometime tonight to see if it really helped the lag situation. Anyone want to game with me? http://xbox360.ign.com/articles/856/856498p1.html


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