Effective Teamwork for Horde

Mon Nov 24, 2008 at 03:55:56 PM EST

The Gearheads are on the warpath once again to bring down yet another map on the Insane difficulty in Horde.  This got me thinking as we’ve been playing with several different teammates throughout this weekend.

3Suns posted a response to the diary of the Gearheads defeating Horde on Insane that really resonated with me several weeks after our feat.  Playing with several other teammates really made Suns’ comments more valid than ever.
Suns wrote:

"I would propose that to complete Horde on Insane every one on the team of five, must have at least two of the following three attributes:
A.  Mad Weapons Skillz 

B.  Effective Communication Skills 

C.  Self-...  (discipline and sacrifice - a willingness to take one for the team)  
With a balanced combination of those traits in the five, it is very doable, though it really takes patience and co-ordination.  Personally, because I come up very short on A, I thought I wouldn't be able to be part of the team that beat it. I was surprised and thrilled.
Also, just a little hint.  You need shields, but then you also need to focus your early efforts on keeping the humanoid (those who can knock down the shields) population as low as possible.  Once you get rid of the Grenadiers, Kantus, Bolters, Drones, and Cyclops, you can take your time about killing the Bloodmounts, Boomers, and Maulers."

The object of Horde is to kill the enemy, not ourselves.  Survive.  Everyone needs to practice patience and discipline.  Simply put, ‘know your role’.  The priority is to keep our teammates alive to add more covering fire against the enemy. Too often, we must tell ourselves to disengage from the enemy if any of our teammates need reviving.  Don’t assume that another teammate will perform the medic duty.  That’s where communication is necessary.  

FFF Prep - Visit the Gearheads Wiki

Fri Nov 14, 2008 at 06:56:23 PM EST

Hey Gearheads,

FFF is starting up soon.  

This is the first FFF when everyone has our new favorite game.

Hopefully we will have some great 10 player matches tonight.

One way that we could begin our multiplayer matches with an extra does of teamwork is to possibly define "what is good in game communication?"

Esuns and Blankman have put together a very good guide on the "Art of communication".  It is a good read and I think everyone will come out from there with some good ideas that help.

Take a look.  These guys are leaders in this group and have some clear suggestions on "how" to play the game.  

The Wiki has a lot of other things on it as well.  Scans of MP maps for weapon location, spawn points.  There are Map strategies and weapon strategies as well.